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Arnold Lindsay, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His skin is also unnaturally pale. His hair is white and curly. His ears are large.

Personality: This man loves music and to teach people music more than just about anything. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Hunter father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Regain custody of his daughter; and he uses money and sex appeal to get what he needs

Ideals: Artistic, Gifted. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Laborer

Voice: Low rumbling, strings words together

Attributes [hide]

Arnold Lindsay, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)8 (-1) 15 (+2)13 (+1)
Skills History +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1800 sp. Eye agate (14 gp). 1 Half-Plate.


Social Check DCs


Tim Fidget, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes lackadaisically let the world flow into them.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: When he was but 8 years old his parents immigrated from the south. He has had some formal singing training, and achieved minor success. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Impeccable, Artistic. Flaws: Greedy. Bonds: Immigrant, Adventurer. Occupation: Miller

Voice: Whispers

Attributes [hide]

Tim Fidget, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 13 (+1)11 (+0) 17 (+3)12 (+1)
Skills History +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 100 gp. 1 Superior lock. 1 Masterwork Musical instrument. 1 Bullseye lantern.


Social Check DCs


Rolf Soames, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears green painted combat armor at almost all times. His left leg appears badly burned and disfigured. His golden hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: Rolf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the north to a Mercenary, Rolf learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job.

Ideals: Impeccable, Professionalism. Bonds: Job. Occupation: Mercenary

Voice: Soft and mumbly

Attributes [hide]

Rolf Soames, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)11 (+0) 12 (+1)14 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Clerebold Beitz, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses well, wearing violet shirts, loose pants, and blazers most of the time. His golden hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Clerebold hails from a village terrorized by gnolls. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Many gnolls want him driven away; and marry his sister to traveling adventurers

Flaws: Antagonistic. Bonds: Attractive, Family, Enemies, Adventurer. Occupation: Painter

Voice: Switch between two voices

Attributes [hide]

Clerebold Beitz, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)13 (+1) 8 (-1)14 (+2)
Skills Perception +1, Stealth +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Geoffrey Westcott, Male Human [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a skull on it. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny jet earrings on each ear.

Personality: He is a Cartwright first and foremost. He believes firmly that knowledge should be universal. He has a minor phobia of water and hates getting wet.

History: He was born the only child of a wealthy merchant. He worked as a nervous Cartwright and found it very stressful. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Rich, Job, Criminal record. Occupation: Cartwright

Voice: Hissing voice

Attributes [hide]

Geoffrey Westcott, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)5 (-3) 12 (+1)11 (+0)
Skills Investigation -1, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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