Wymar Marleigh, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear flannel. His hair, while still mostly red, has prominent grey streaks. This blue eyed southerner is not easily forgotten.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Revenge; and he is wracked by social anxiety
Flaws: Selfish, Fearful. Bonds: Enemies, Military, Job. Occupation: Marshal
Voice: Breathy voice
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Obsidian (6 gp). Jade (150 gp). 4 Alchemist’s fire. 1 Tanglefoot bags. 4 Holy water.
Ernest Bristol, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a lot of dark rich colors, with gold accents. He keeps his black hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Flaws: Emotional, Fearful. Bonds: Attractive, Poor. Occupation: Mortician
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 9 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Miles Badger, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a well pressed and immaculate suit (or dress). His whole body is exceptionally muscular. His moppish blonde hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born into a rich family. Like his father and his brother before him, after school he went straight into learning to become a Shipwright. He now owns his own business.
Motivation: Expand his business; and balancing his hectic life and new shipwright responsibilities is difficult
Ideals: Logical. Flaws: Antagonistic. Bonds: Immigrant, Rich, Job. Occupation: Shipwright
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: Freshwater pearl (13 gp). Iolite (50 gp).
William Ogden, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. His red hair is cut short. His hazel eyes peer out from beneath his small green hat.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He always tries to repair and not replace. It was this mentality that drove him into the Bowyer business.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Money/treasure; and expand his business
Ideals: Persistence. Flaws: Emotional, Antagonistic. Bonds: Attractive. Occupation: Bowyer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Trey Langley, Male Human [Permalink]
Personal [hide]
Description: 5'4" and muscular, this western man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With a patchy black beard and wild black hair. He is baby faced.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Baker, but he got bored and became a Tailor. He has drifted from career to career and currently works as a Tailor.
Motivation: He is greedy.
Ideals: Entrepeneur, Athletic. Bonds: Job, Slave, Rich. Occupation: Tailor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Breastplate.
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