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NPC Generator

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Advanced [show]


Dean Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely red suit with grey socks and a vest with buckled shoes. He wears his black hair up. He is very pretty but has cold, dead eyes.

Personality: He has always had a great fascination with Human culture. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a criminal king-pin and mafia family Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Merchant job now, and dutifully fulfills any obligations he has.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Racist. Bonds: Attractive, Criminal record, Job, Rich. Occupation: Merchant

Voice: Squeaky

Attributes [hide]

Dean Birkenhead, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)16 (+3) 12 (+1)7 (-2)
Skills Investigation +5, Medicine +3
Senses Passive Perception 11
Languages Common, Auran, Draconic, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerald Hampton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man wears just a yellow suit. His white hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gerald's father didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Brewer for the past few years.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Job, Adventurer. Occupation: Brewer

Voice: Raspy

Attributes [hide]

Gerald Hampton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills Persuasion +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Alexandre Atherton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is blonde, silky, and of moderate length. He has amber eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Disease, Racist. Bonds: Attractive, Criminal record, Rich. Occupation: Performer

Voice: Uses lots of figures of speech

Attributes [hide]

Alexandre Atherton, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)6 (-2) 10 (+0)16 (+3)
Skills History +0, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Randal Blakely, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is generally shirtless and showing off his tattooed chest. His chestnut hair is greasy and uncared for. His blue eyes have a joyful gleam in them most of the time.

Personality: He snorts whenever he laughs or is feeling confident. He also has developed a complete distrust of the Shoemaker profession.

History: Born to a poor family in the city he treasured whatever gifts he got. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To share knowledge with the world; and sabotage a competitor

Ideals: Persistence, Logical. Flaws: Ugly. Bonds: Poor, Job, Mentor. Occupation: Locksmith

Voice: Slurs words

Attributes [hide]

Randal Blakely, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)9 (-1) 10 (+0)12 (+1)
Skills Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 pp. Moss agate (10 gp). Smoky quartz (80 gp). Red-brown spinel (80 gp).


Social Check DCs


Alex Berkeley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is typically in his Herbalist uniform. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.

Personality: He is overprotective of those who hire his services. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born a particularly ugly child, much to the horror of his parents. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has set out to sabotage the competition.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly. Bonds: Job, Guardian, Has a crush, Adventurer. Occupation: Herbalist

Voice: Forgets to breathe while speaking

Attributes [hide]

Alex Berkeley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 14 (+2)10 (+0) 11 (+0)14 (+2)
Skills Nature +2, Sleight of Hand -1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: Just what you see.


Social Check DCs

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