Gerald Hallewell, Male Human [Permalink]
Personal [hide]
Description: This southern man is wearing a long, black cloak. His clothes are grease stained in places. His auburn hair is braided into rings. His brown eyes have a joyful gleam in them most of the time.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is lazy and tries to find solutions quickly.
History: When he was but 6 years old his parents immigrated from the south. Gerald was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He moves from town to town, unable to find a place to settle.
Motivation: He'd like to take his coworkers down a peg; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist. Flaws: Shy, Lazy. Bonds: Poor, Immigrant, Religious. Occupation: Soapmaker
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
Cory Cooper, Male Human [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. His hair is long and silver with streaks of blonde, and is pulled back with small tan clips. His beard is blonde, braided, and well cared for. His eyes are likewise hazel.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His job bores him to no end. He has decided to make it more interesting.
History: He was born the only child of a wealthy merchant. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He struck the Barrister job and began his own company from there.
Motivation: Expand his business; and he desires power and/or immortality
Ideals: Entrepeneur, Gifted. Bonds: Adventurer, Criminal record, Job. Occupation: Barrister
Voice: Posh accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Don Mori, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light red in addition to tight pants. He carries a battered greataxe and tarnished bow as well. His silver hair, when down, is lengthy. His amber eyes dart from person to person.
Personality: He dislikes all the random violence that takes place in the south. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Don was raised in a hard working conservative environment. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was granted arcane powers by his dying brother.
Motivation: Wants his loneliness to end; and wants to open a new tavern
Ideals: Fighting, Pacifist, Gifted. Bonds: Job, In love, Has a crush. Occupation: Apothecary
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
Possessions: 600 gp. 1 Minor magic item.
Roland Dudley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a fancy blue suit. His long golden hair reaches down to his waist. He wears crescent spectacles with a black brim.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He takes great joy in being the best Marshal in town.
History: Roland was born in the north. At a young age he loved to build and create. His childhood dream was to be a Spy, but he was a colossal failure. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and money/treasure
Ideals: Persistence. Bonds: Attractive, Job, Rich. Occupation: Marshal
Voice: French accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Tiger eye turquoise (5 gp).
Balimaar Marley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a fine chain shirt which he covers with white colored cloaks and clothing. He sports a long red beard, and similarly colored long hair. He wears an eyepatch.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He receives visions of the future at random moments
History: He was born to a criminal king-pin and mafia family A freak accident while working with his Mason mother left him crippled. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Wishes to resurrect an old love; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Criminal record, In love. Occupation: Cartwright
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
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