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Advanced [show]


Dustin Kendal, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a perfectly clean shirt and pair of pants. His hair is always cut to a buzz. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He receives visions of the future at random moments

History: When he was but 4 years old his parents immigrated from the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Terse, Fearful. Bonds: Attractive, Immigrant, Adventurer. Occupation: Jeweler

Voice: Sleepy voice

Attributes [hide]

Dustin Kendal, Male Human Fighter 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)13 (+1) 15 (+2)12 (+1)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +5

Possessions: 700 gp. Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Gunter Rodney, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears loose pants and a collared shirt complete with sweater beneath his coat. He is bald on top and has large chestnut tufts of hair around his ears. His gray eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born the only child of a wealthy merchant. Cursed with lycanthropy at a very young age, Gunter has worked very hard to control his curse. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels threatened by others; and retire the richest man in the west

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Fearful, Disease. Occupation: Barber

Voice: Speaks with squeezed throat

Attributes [hide]

Gunter Rodney, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)13 (+1) 8 (-1)11 (+0)
Skills Nature +3, Perception +1
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 30000 sp. Rock crystal (40 gp). Iolite (40 gp). 1 Masterwork Heavy steel shield. 1 Breastplate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Trey Hampton, Male Human [Permalink]

Personal [hide]

Description: A 5'6" northern man, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His tied-back hair is black. His eyes, though not visible through his cowl, are green.

Personality: Trey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is lazy, self-centered, vain, and jealous.

History: He is the product a well kept family trust fund and as such has never really known need. He helped his mother out around the business and became quite the natural. He now mingles about in high society.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Impeccable. Flaws: Selfish, Fearful. Bonds: Rich, Job. Occupation: Bather

Voice: Speaks with a cold

Attributes [hide]

Trey Hampton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)13 (+1) 15 (+2)8 (-1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Thomas Kenley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a green wide-brimmed hat and green clothes. His chestnut hair is braided into rings. His fierce amber eyes like to dwell on things.

Personality: He is irascible and easily irritated. Energy wise he seems alert and responsive.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He then took over the family business and is one of the better Assassin for hire.

Motivation: To share knowledge with the world; and he is unsatisfied with his job

Ideals: Athletic, Professionalism, Logical. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Assassin

Voice: Spits words with contempt

Attributes [hide]

Thomas Kenley, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)14 (+2) 10 (+0)12 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 10
Languages Common, Celestial, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: Moss agate (15 gp).


Social Check DCs


Dean Harlan, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears bulky pastel painted plate armor. He wears a feathered hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Dean grew up listening to his father's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker. Flaws: Insane. Bonds: Adventurer, Criminal record. Occupation: Courier

Voice: Cold and demanding tone

Attributes [hide]

Dean Harlan, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)17 (+3) 12 (+1)14 (+2)
Skills Investigation +5, Performance +4
Senses Passive Perception 11
Languages Common, Goblin, Draconic, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 43000 sp. 1 Minor magic item.


Social Check DCs

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