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NPC Generator

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Advanced [show]


Roger Kirby, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he has a large green mantle and cape that has been intricately interwoven into his red robe. He wears a deerstalker hat to cover his moderate length silver hair. His violet eyes have a joyful gleam in them most of the time.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not trust anyone and sleeps with one eye open.

History: His mother raised him in a mountain cabin. After coming to the age of reason, Roger took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Expand his business; and further expansion of business

Ideals: Gifted, Persistence. Flaws: Insomniac. Bonds: Nature, Job. Occupation: Barrister

Voice: Irish accent

Attributes [hide]

Roger Kirby, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)9 (-1) 8 (-1)14 (+2)
Skills Arcana +1, Athletics +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5

Possessions: 500 sp. Tiger eye turquoise (10 gp).


Social Check DCs


Drogo Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars, marred by chocolates. He sports a flattop hair cut. His ears are large.

Personality: Drogo wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in a small desert village. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Family, Nature. Occupation: Herbalist

Voice: Prounounces S like Z

Attributes [hide]

Drogo Hayhurst, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)18 (+4) 14 (+2)16 (+3)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Goblin, Gnome, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: Just what you see.


Social Check DCs


Charles Marlee, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears professional attire. His hair is white and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Cocky and sure of himself, he believes he is the best Layabout born in the past three hundred years. The war was a terrible time for him, and Charles does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Charles was born with his father's beautiful face. A gifted student he started as a Butcher, but he got bored and became a Layabout. He tends to his Layabout job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business.

Flaws: Depressed. Bonds: Attractive, Job, Military, Religious. Occupation: Layabout

Voice: Speaks with back of mouth

Attributes [hide]

Charles Marlee, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)16 (+3) 7 (-2)14 (+2)
Skills History +5, Perception +0
Senses Passive Perception 10
Languages Common, Auran, Undercommon, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 80 pp.


Social Check DCs


Peter Jacobs, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tan deerstalker hat and tan clothes. He has styled his black hair well, parting it to the left. He has gray eyes and a tan hat with a yellow feather.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Adventurer business at a young age. He struck it rich when he found rare goods in large quantities. He's also a talented Miller, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and regain custody of his son

Ideals: Disciplined, Opinionated. Bonds: Job, Rich, Family. Occupation: Adventurer

Voice: Laughs frequently while speaking

Attributes [hide]

Peter Jacobs, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)14 (+2) 15 (+2)10 (+0)
Skills Nature +4, Survival +4
Senses Passive Perception 12
Languages Common, Terran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Smoky quartz (80 gp). Brown-green garnet (40 gp). Tourmaline (40 gp).


Social Check DCs


Trym Hayden, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a large brown jacket. With a patchy chestnut beard and wild chestnut hair. His eyes are violet and he is always smoking a pipe.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A powerful brothel owner made him what he is. As a young adult he joined a group advocating for an improvement in Human conditions. He has achieved small success as a Mayor.

Motivation: Many brigands want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Racist. Bonds: Mentor, Job, Enemies. Occupation: Mayor

Voice: Low range voice

Attributes [hide]

Trym Hayden, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)10 (+0) 14 (+2)14 (+2)
Skills Athletics +2, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: Just what you see.


Social Check DCs

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