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NPC Generator

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Advanced [show]


Lewis Tinley, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of pickaxes, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has moderate length auburn hair. His violet eyes are slightly larger than normal.

Personality: Prone to second guessing himself, he comes off as nervous. He enjoys reading and quiet.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Blacksmith arts, while his mother instructed him in etiquette, music and courtly manner. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage

Ideals: Fighting, Logical. Flaws: Shy. Bonds: Rich, Criminal record, Family. Occupation: Blacksmith

Voice: Booming voice

Attributes [hide]

Lewis Tinley, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 5 (-3)8 (-1)
Skills Athletics +2
Senses Passive Perception 7
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 600 sp.


Social Check DCs


Dean Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He acts crazy and hedonistic. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Dean was born in the south. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and wants to work out more often

Ideals: Persistence, Athletic. Flaws: Hedonist, Impulsive. Bonds: Adventurer. Occupation: Painter

Voice: Spits and sputters

Attributes [hide]

Dean Denholm, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)15 (+2) 10 (+0)11 (+0)
Skills Athletics +4, Deception +2
Senses Passive Perception 10
Languages Common, Infernal, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Aquamarine (900 gp). Eye agate (8 gp). Rock crystal (60 gp).


Social Check DCs


Gerald Garfield, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His brown hair is styled in orderly dreadlocks. He has gleaming, smiling amber eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a poor family in the city he treasured whatever gifts he got. Gerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and wants his loneliness to end

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Shoemaker

Voice: pre-pubescent

Attributes [hide]

Gerald Garfield, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)15 (+2) 14 (+2)11 (+0)
Skills Medicine +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Terran, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 13000 cp.


Social Check DCs


Percival Brixton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is well dressed, constantly wearing a black suit, tan shirt, and red tie. His chestnut hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Animals are drawn to him, and he is able to talk to them.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Percival took refuge in the large cave and found the beat up spear and armor he uses now. He was granted necromantic powers by his dying sister.

Motivation: Regain custody of his daughter.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Family, Nature. Occupation: Junk Dealer

Voice: Sounds elderly

Attributes [hide]

Percival Brixton, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 16 (+3)16 (+3) 17 (+3)15 (+2)
Skills Intimidation +4, Survival +5
Senses Passive Perception 13
Languages Common, Terran, Goblin, Halfling
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Robert Badger, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of axes on his belt, each one with a aquamarine on the hilt. He has done his best to style his black hair to look like a famous performer. His thin eyebrows rest above his beady amber eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is harsh and unforgiving.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Fighting, Joker. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Guard

Voice: Soothing and warm

Attributes [hide]

Robert Badger, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp.


Social Check DCs

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