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Advanced [show]


Shane Everleigh, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and sports blue clothing, slightly heavier than average wear. His skin is also unnaturally pale. His hair is red and very short. His face is scarred and worn.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He takes great joy in being the best Locksmith in town.

History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Shane took refuge in the large cave and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and to be a bricklayer again

Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Poor, Nature. Occupation: Locksmith

Voice: Sore throat, cough

Attributes [hide]

Shane Everleigh, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)7 (-2) 13 (+1)12 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Wymar Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a fancy tan suit. His hair is long and red with streaks of golden, and is pulled back with small tan clips. His beard is golden, braided, and well cared for. His green eyes dart from person to person.

Personality: He is overprotective of those who hire his services. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the east to a Mortician, Wymar learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He left for the east, certain he would find work there.

Motivation: Wants to work out more often; and balancing his hectic life and new mortician responsibilities is difficult

Ideals: Philantrophist, Athletic. Bonds: Attractive, Guardian, Job, Immigrant. Occupation: Mortician

Voice: Soothing and warm

Attributes [hide]

Wymar Ramsey, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)9 (-1) 16 (+3)13 (+1)
Skills Insight +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 80 pp.


Social Check DCs


Heward Staurheim, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and is well dressed, but even with his fine clothing he looks run-down. He has blonde hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He has a massive crush on the younger sibling of the Brewer who has hired him part-time. He is an amazing painter.

History: Heward was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Gifted. Flaws: Ugly. Bonds: Has a crush, Poor, Adventurer. Occupation: Brewer

Voice: Dutch accent

Attributes [hide]

Heward Staurheim, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)12 (+1) 9 (-1)9 (-1)
Skills Insight +1, Religion +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Dean Preston, Male Human [Permalink]

Personal [hide]

Description: This man wears bulky violet painted plate armor. He is muscular with a powerful set of arms. He keeps his brown hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Dean hails from a village terrorized by gnolls. Cursed with vampirism at a very young age, Dean has worked very hard to control his curse. He has been saving his money to try and buy his brother's freedom.

Motivation: Someone believes him a fraud; and to unite with his brother

Flaws: Ugly, Selfish, Disease. Bonds: Family, Enemies. Occupation: Adventurer

Voice: Low rumbling, strings words together

Attributes [hide]

Dean Preston, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 6 (-2)15 (+2) 9 (-1)11 (+0)
Skills Arcana +4, Deception +2
Senses Passive Perception 9
Languages Common, Draconic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Norman Upton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally shirtless and showing off his tattooed chest. He has a long red beard with little hanging trinkets. He is very pretty but has cold, dead eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He would rather hide behind his crafts than deal with other people.

History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To clean up the streets; and he desires power and/or immortality

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Immigrant, Adventurer, Guardian. Occupation: Junk Dealer

Voice: Sounds elderly

Attributes [hide]

Norman Upton, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)15 (+2) 9 (-1)12 (+1)
Skills Animal Handling +1, Nature +4
Senses Passive Perception 9
Languages Common, Giant, Ignan
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 4000 cp. Blue quartz (13 gp). Golden yellow topaz (1100 gp). Golden yellow topaz (1100 gp).


Social Check DCs

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