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NPC Generator

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Advanced [show]


Odo Gladstone, Male Human [Permalink]

Personal [hide]

Description: A 6'4" western man, he wears a lot of dark rich colors, with gold accents. He keeps his red hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: This man loves poetry and to teach people poetry more than just about anything. He has a minor phobia of water and hates getting wet.

History: Odo was raised in a hard working conservative environment. His first spouse was a Beggar, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: He is terrified, and will act out of fear.

Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Job, Family. Occupation: Glassblower

Voice: Squeaky

Attributes [hide]

Odo Gladstone, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)17 (+3) 9 (-1)9 (-1)
Skills History +5, Nature +5
Senses Passive Perception 9
Languages Common, Goblin, Undercommon, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Peter Astley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He carries a battered pickaxe and tarnished kukri as well. His red hair is drawn into a tight pony tail with a clover scrunchie. He wears a mask on his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting. Flaws: Terse, Insane, Antagonistic. Bonds: Criminal record, Family. Occupation: Mayor

Voice: Boston accent

Attributes [hide]

Peter Astley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 11 (+0)15 (+2) 16 (+3)15 (+2)
Skills Athletics -1, Persuasion +4
Senses Passive Perception 13
Languages Common, Auran, Elven
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +4

Possessions: 90 pp.


Social Check DCs


Gerald Spaulding, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His silver hair is heavily combed to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is lazy and tries to find solutions quickly.

History: Gerald was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his music dream.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Artistic. Flaws: Lazy. Bonds: Attractive, Religious. Occupation: Tanner

Voice: Spanish accent

Attributes [hide]

Gerald Spaulding, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)17 (+3) 17 (+3)11 (+0)
Skills Animal Handling +5, Deception +2
Senses Passive Perception 13
Languages Common, Abyssal, Gnoll, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 30 pp.


Social Check DCs


Ernest Alby, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears silk and lounges about seductively. He has blonde hair. His violet eyes are slightly larger than normal.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality.

Flaws: Shy, Fearful. Bonds: Attractive, Immigrant, Adventurer. Occupation: Engraver

Voice: Soothing and warm

Attributes [hide]

Ernest Alby, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)16 (+3) 10 (+0)7 (-2)
Skills Religion +5, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Druidic, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Heward Denholm, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. His red hair and beard is wavy and long. He has a tattooed face.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born on a small isolated farm. He was an apprentice working in his mother's forge. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: He would like to get married and retire; and he's attracted to the pc

Flaws: Shy. Bonds: Attractive, Nature, Job, Has a crush. Occupation: Locksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Heward Denholm, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)11 (+0) 10 (+0)8 (-1)
Skills Insight +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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