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NPC Generator

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Advanced [show]


Trey Reid, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears a tan shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His black hair and beard is wavy and long. His eyes are hazel and catlike.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He is the product a well kept family trust fund and as such has never really known need. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.

Motivation: To unite with his sister; and regain custody of his daughter

Ideals: Passionate, Gifted, Entrepeneur. Bonds: Rich, Family. Occupation: Adventurer

Voice: Australian accent

Attributes [hide]

Trey Reid, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 7 (-2)13 (+1) 13 (+1)8 (-1)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Guy Harlow, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a blue scarf. He has a slight overbite and is overall scrawny. With bright auburn hair and a scraggly beard. He wears a mask on his face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He now mingles about in high society.

Motivation: He wants revenge against dire rats; and he is greedy

Ideals: Justice, Gifted. Bonds: Attractive, Rich, Enemies. Occupation: Server

Voice: Eastern European accent

Attributes [hide]

Guy Harlow, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)11 (+0) 11 (+0)10 (+0)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 5000 cp.


Social Check DCs


John Oakes, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears silk and lounges about seductively. His long chestnut hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is afraid of women and trembles around them

History: He was born on a small isolated farm. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and expand his business

Ideals: Joker, Entrepeneur. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Banker

Voice: Irish accent

Attributes [hide]

John Oakes, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)8 (-1) 15 (+2)16 (+3)
Skills Investigation +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Arnold Marlee, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his trident. He keeps his long black hair kept up in a rat tail. His amber eyes lackadaisically let the world flow into them.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy, self-centered, vain, and jealous.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his brother before him, after school he went straight into learning to become a Apothecary. He then took over the family business and is one of the better Apothecary for hire.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Job. Occupation: Apothecary

Voice: Jittery and nervous

Attributes [hide]

Arnold Marlee, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)16 (+3) 5 (-3)16 (+3)
Skills Athletics +3, Performance +5
Senses Passive Perception 7
Languages Common, Draconic, Abyssal, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: Just what you see.


Social Check DCs


Kody Gresham, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fitting clothing which further accentuates his frame. His tied-back hair is black. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: When he was but 4 years old his parents immigrated from the south. Kody was born on a far southern forest where he grew up under the tutelage of his father, an expert Stableman. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Kody was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Revenge; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Gifted. Bonds: Attractive, Immigrant, Enemies, Religious. Occupation: Stableman

Voice: Old thin voice

Attributes [hide]

Kody Gresham, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 6 (-2)10 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 8
Languages Common, Gnoll, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Jet (120 gp). Pink pearl (120 gp). Coral (120 gp).


Social Check DCs

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