Anselm Roscoe, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of shortspears on his belt, each one with a jet on the hilt. His brown hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.
Personality: His tongue was cut out and he uses sign language. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Disease. Bonds: Poor, Attractive, In love. Occupation: Junk Dealer
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1000 sp.
Chad Moreno, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears baggy pastel pantaloons and a black scarf. His blonde hair is cut jaggedly and amateurishly. His eyes are green.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His mother raised him in a mountain cabin. Chad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and he has passion for adventuring and risk
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Nature, In love, Adventurer. Occupation: Adventurer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 16 (+3) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Trym Beitz, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, he is not a threatening figure. His hair is white, silky, and of moderate length. This amber eyed southerner is not easily forgotten.
Personality: Prone to second guessing himself, he comes off as nervous. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Justice, Gifted. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Knight
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Rock crystal (70 gp). 1 Half-Plate.
Clerebold Milton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying black hair a little too much giving a sharp black color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a Miner, his mother struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Fighting, Athletic, Joker. Bonds: Enemies, Poor. Occupation: Scribe
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Solomon Altham, Male Human [Permalink]
Personal [hide]
Description: This eastern man dresses well, typically a more casual-formal manner. His clothes are grease stained in places. His hair is always cut to a buzz. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a small toy that he constantly fidgets with.
History: He was born to loving parents in a slum to the east. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: He has money and likes to spend it; and a need for knowledge about a nearby landmark
Ideals: Disciplined. Flaws: Addict. Bonds: Attractive, Poor, Immigrant. Occupation: Stylist
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 15 (+2) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 10000 sp. 1 Half-Plate. 1 Chain shirt.
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