Adelard Staurheim, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'3" and wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a top hat to cover his moderate length blonde hair. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a logical person and will generally grow upset if things defy logic and science.
History: When he was but 6 years old his parents immigrated from the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Adelard's homeland. Adelard decided to take the middle way and become a bodyguard. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Logical, Fighting. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Performer
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 30 pp. Black pearl (700 gp). Deep green spinel (150 gp). Eye agate (6 gp).
Adelard Cotton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has done his best to style his golden hair to look like a famous performer. His eyes are brown and catlike.
Personality: He is mildly Human supremacist, though he does not identify as such. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: When he was but 8 years old his parents immigrated from the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Athletic, Artistic. Flaws: Racist. Bonds: Family, Immigrant, Military. Occupation: Map Maker
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Celestial, Draconic, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1500 sp. 1 Holy water. 1 Everburning torch. 3 Thunderstones.
Aldous Barton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a white vest and prefers yellow and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his hair in dreadlocks. He is baby faced.
Personality: He is fixated on the number 40. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a pair of adventurers, Aldous grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to work out more often; and he desires power and/or immortality
Ideals: Athletic. Flaws: Ugly, Insane, Fearful. Bonds: Adventurer. Occupation: Beggar
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Alchemist’s fire. 1 Everburning torch.
Guy Harlan, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He wears brown trousers with blue and white striped suspenders. He wears various colorful collared shirts. He has a red handlebar mustache and slicked back red hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A deep hatred of orcs.
Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Nature, Poor. Occupation: Painter
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 4 (-3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. 1 Simple lock.
Theobald Altham, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears loose pants and a collared shirt complete with sweater beneath his coat. His tied-back hair is white. His blue unseeing eyes seem to look past you.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in a small plains village. Like his mother and his sister before him, after school he went straight into learning to become a Ruler. He has set out to sabotage the competition.
Motivation: Regain custody of his son; and marry his sister to traveling adventurers
Ideals: Philantrophist. Flaws: Disease. Bonds: Family, Nature, Job. Occupation: Ruler
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 13000 cp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!