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NPC Generator

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Advanced [show]


Bertram Bentley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems. He sports a flattop hair cut. He has a tattooed face.

Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shepherd arts, while his mother instructed him in etiquette, music and courtly manner. He was taken as a slave by a traveling circus and forced to perform He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Impulsive. Bonds: Rich, Slave, Enemies. Occupation: Shepherd

Voice: Speaks like tongue is numb

Attributes [hide]

Bertram Bentley, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)12 (+1) 13 (+1)11 (+0)
Skills Performance +2, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 15000 cp.


Social Check DCs


Norman Bradly, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear flannel. His brown hair is knotted and matted. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invites people to come help in his community garden.

History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He got away from his former life and has fallen to alcoholism.

Motivation: Retire the richest man in the south.

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Addict, Secretive. Occupation: Courier

Voice: Hollow voice

Attributes [hide]

Norman Bradly, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)14 (+2) 12 (+1)13 (+1)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Giant, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs


William Copeland, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears blue trousers with grey and blue striped suspenders. He wears various colorful collared shirts. His brown hair is still thick. His hazel eyes lackadaisically let the world flow into them.

Personality: He has a massive crush on the younger sibling of the Mercenary who has hired him part-time. He is harsh and unforgiving.

History: Gifted from a young age, William studied abroad. He dropped out of school before completing his studies. After a long history of fighting, William and his spouse have recently divorced.

Motivation: Wants a kiss; and he's repulsed by the pc

Ideals: Athletic, Gifted, Logical. Flaws: Antagonistic. Bonds: Has a crush. Occupation: Mercenary

Voice: Speaks like tongue is numb

Attributes [hide]

William Copeland, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)14 (+2) 7 (-2)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 8
Languages Common, Druidic, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 80 pp. Carnelian (40 gp). 1 Chain shirt.


Social Check DCs


Lewis Bradly, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses well, wearing green shirts, loose pants, and blazers most of the time. He has shaved his head bald. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He believes the world needs to unite to get rid of illithids once and for all.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. There was a wharf not far from home where he often wandered off to fish. Days after completing his studies, news broke out that his hometown was attacked by illithids. Lewis was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He wants revenge against illithids.

Bonds: Attractive, Job, Enemies, Military, Nature. Occupation: Junk Dealer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Lewis Bradly, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Arcana +2, Athletics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: 300 gp.


Social Check DCs


Randal Walcott, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears green painted combat armor at almost all times. His blonde hair is singed and shortened. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is overprotective of those who hire his services. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Randal was born on a far northern mountains where he grew up under the tutelage of his father, an expert Stableman. He was granted psionic powers by his dying sister.

Motivation: To clean up the streets; and to protect his home

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Guardian. Occupation: Stableman

Voice: Switch between two voices

Attributes [hide]

Randal Walcott, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)10 (+0) 15 (+2)13 (+1)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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