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Advanced [show]


Hubert Graeme, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is also unnaturally pale. He wears his brown hair down. His thin eyebrows rest above his beady green eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He always tries to repair and not replace. It was this mentality that drove him into the Mortician business.

History: Hubert was born in the south. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Poor. Occupation: Mortician

Voice: Jittery and nervous

Attributes [hide]

Hubert Graeme, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)10 (+0) 10 (+0)16 (+3)
Skills Insight +2, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2400 sp. Aquamarine (300 gp). Malachite (11 gp). Moonstone (30 gp).


Social Check DCs


Gilbert Rodney, Male Human [Permalink]

Personal [hide]

Description: This malnourished man does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a wide-brimmed hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is an amazing painter.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new fisher responsibilities is difficult

Ideals: Gifted. Flaws: Insane, Shy. Bonds: Poor, Nature. Occupation: Fisher

Voice: German accent

Attributes [hide]

Gilbert Rodney, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)15 (+2) 10 (+0)7 (-2)
Skills Athletics +5, Medicine +2
Senses Passive Perception 10
Languages Common, Giant, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gomory England, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of daggers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is always cut to a buzz. He has hazel eyes and a yellow hat with a tan feather.

Personality: He is fixated on the number 43. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is harsh and unforgiving.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Gomory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Slave, Military. Occupation: Jeweler

Voice: Timid voice

Attributes [hide]

Gomory England, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)12 (+1) 8 (-1)7 (-2)
Skills Perception +1, Persuasion +0
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1300 sp. 1 Darkwood Buckler. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Alex Riley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Beneath his clothing is a huge mess of scar tissue. His brown hair is still thick. His eyes are likewise blue.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Alex was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Opinionated. Bonds: Adventurer, Slave, Family, Poor. Occupation: Sailor

Voice: Low rumbling, strings words together

Attributes [hide]

Alex Riley, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 18 (+4)9 (-1)
Skills Animal Handling +6, Investigation +3
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Clerebold Hayhurst, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dark leathers with embroidery. His feathered hat is riddled with cuts and holes. His hazel eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Clerebold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Clerebold took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Doctor

Voice: Speaks with a cold

Attributes [hide]

Clerebold Hayhurst, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)14 (+2) 11 (+0)11 (+0)
Skills Deception +2, History +4
Senses Passive Perception 10
Languages Common, Draconic, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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