Nicholas Walpole, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is long and red with streaks of brown, and is pulled back with small violet clips. His beard is brown, braided, and well cared for. His violet eyes dart from person to person to random spaces in the air.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in the north. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Flaws: Antagonistic, Forgetful. Bonds: Poor, Immigrant, Adventurer. Occupation: Miller
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Adelard Kirby, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in an above average manner. He wears his silver hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He now owns his own business.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Opinionated, Fighting. Bonds: Attractive, Military, Job. Occupation: Bounty Hunter
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Dean Copeland, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He wears his hair in dreadlocks. His fierce violet eyes like to dwell on things.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His father raised him in a mountain cabin. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He feels kind of lost in life; and he has money and likes to spend it
Ideals: Impeccable, Joker. Flaws: Depressed. Bonds: Nature, Rich. Occupation: Masseuse
Voice: Whispers
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 8 (-1) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Auran, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1700 sp. Solid gold idol (700 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp).
Roland Blythe, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is generally shirtless and showing off his tattooed chest. His brown hair is braided into rings. He has gleaming, smiling hazel eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is lazy and tries to find solutions quickly.
History: He was born a particularly ugly child, much to the horror of his parents. He helped his mother out around the business and became quite the natural. He struck the Fortune-teller job and began his own company from there.
Motivation: Regain custody of his son; and an old rival family wants him found
Ideals: Philantrophist. Flaws: Lazy, Ugly. Bonds: Job, Family. Occupation: Fortune-teller
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Gerard Darby, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a tan broad hat and tan clothes. His red hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is afraid of women and trembles around them
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered south to less war torn lands. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: A deep hatred of gnolls; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Shy, PTSD. Bonds: Enemies, Job. Occupation: Barkeep
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 30 pp.
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Their contribution stands as a beacon of hope for all adventurers!
