Adelard Lindsay, Male Human [Permalink]
Personal [hide]
Description: He wears a green shirt with thin brown vertical stripes and blue pants. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is auburn and curly. He wears large thick round spectacles.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not trust anyone and sleeps with one eye open.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A rival would like him out of the picture; and to get a good night's sleep
Ideals: Passionate, Gifted. Flaws: Insomniac. Bonds: Adventurer, Criminal record. Occupation: Jeweler
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Hematite (9 gp). Tourmaline (150 gp).
Guy Nibley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'0". He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his nunchaku. His hair, while still mostly white, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He takes great joy in being the best Glassblower in town.
History: He comes from a rich western family. He was an apprentice working in his father's forge. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Guy was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Revenge; and further expansion of business
Ideals: Joker. Bonds: Job, Rich, Enemies. Occupation: Glassblower
Voice: Hollow voice
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 11 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 900 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Rolf Presley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear tan clothing when he does not wear armor. His chestnut hair and beard is wavy and long. His green eyes dart from person to person.
Personality: Rolf hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He plays an instrument quite well.
History: He was raised in a white middle class family as the only child. He moved from fad to fad and when he turned 15 he discovered dancing. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is content; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Job, Enemies. Occupation: Laborer
Voice: Indian accent
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 10 (+0) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Jocelyn Marleigh, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. He has brown eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a bit of a xeno-phobe, disliking non-Humans.
History: Sold as a small child to a brothel owner, Jocelyn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. After a long history of fighting, Jocelyn and his spouse have recently divorced.
Motivation: Human compassion; and a strong sense of loyalty to human people
Flaws: Antagonistic, Racist. Bonds: Attractive, Mentor. Occupation: Performer
Voice: Raspy
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
Possessions: 100 gp. 1 Minor magic item.
Heward Remington, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears grey trousers with tan and white striped suspenders. He wears various colorful collared shirts. His brown hair, when down, is lengthy. His eyes are violet and catlike.
Personality: He can speak with the recently deceased. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born at the edge of vast forest. In his 15th year, his parents were killed by a dire rats raid, leaving Heward alone in the world. After a stint in an orphanage, he was adopted. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Revenge; and he wants revenge against dire rats
Ideals: Gifted. Flaws: Antagonistic. Bonds: Mentor, Nature, Enemies. Occupation: Map Maker
Voice: Booming voice
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 4 Antitoxin. 4 Antitoxin. 2 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!
