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NPC Generator

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Advanced [show]


Trey Allerton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. He has no hair. His face is scarred and worn.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He never wears the same outfit twice, unless he absolutely has to.

History: He got into the Miner business at a young age. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business.

Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Job, Adventurer. Occupation: Miner

Voice: French accent

Attributes [hide]

Trey Allerton, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)10 (+0) 13 (+1)14 (+2)
Skills Athletics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Theodoric Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has a slight overbite and is overall scrawny. His auburn hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the west to a Doctor, Theodoric learned a great deal about his father's area of expertise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: Expand his business.

Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Job, Rich. Occupation: Doctor

Voice: Soft and melodious

Attributes [hide]

Theodoric Staurheim, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 6 (-2)6 (-2) 12 (+1)10 (+0)
Skills Acrobatics +1, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 12000 cp.


Social Check DCs


Manfred Blakely, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is physically well-built. He has styled his white hair well, parting it to the right. He wears crescent spectacles with a black brim.

Personality: Calm and collected, he is a well trained Stylist. He takes great joy in being the best Stylist in town.

History: He was born into a rich family. Cursed with lycanthropy at a very young age, Manfred has worked very hard to control his curse. He's also a talented Scribe, but doesn't like to broadcast it.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Stylist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Manfred Blakely, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)11 (+0) 9 (-1)13 (+1)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1700 sp.


Social Check DCs


Clerebold Crawford, Male Human [Permalink]

Personal [hide]

Description: A 5'5" eastern man, he is constantly adorned with expensive silk clothing, often dyed in bright yellow and violet, and wears rings and necklaces with large, colorful gems. His auburn hair is matted, messy, and big. His eyes are violet and he is always smoking a pipe.

Personality: Calm and collected, he is a well trained Shipwright. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Sold as a small child to a necromancer, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has money and likes to spend it; and he wants to meet his childhood hero

Flaws: Ugly. Bonds: Rich, Job, Criminal record, Mentor, Adventurer. Occupation: Shipwright

Voice: Farmer accent

Attributes [hide]

Clerebold Crawford, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)13 (+1) 16 (+3)16 (+3)
Skills Medicine +5, Stealth +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp.


Social Check DCs


Clerebold Gladstone, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has moderate length brown hair. He wears large thick round spectacles.

Personality: Clerebold wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: From birth he was tutored by a cruel and relentless mentor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and regain custody of his son

Ideals: Disciplined. Flaws: Shy. Bonds: Mentor, Nature, Slave. Occupation: Miner

Voice: Excited and jittery

Attributes [hide]

Clerebold Gladstone, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)12 (+1) 11 (+0)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 4 Alchemist’s fire. 1 Thunderstones.


Social Check DCs

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