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Advanced [show]


Conrad Brixton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He has a large green mantle and cape that has been intricately interwoven into his blue robe. Beneath his clothing is a huge mess of scar tissue. His silver hair is lengthy. His half smiles and green eyes are beguiling and draw you in.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Sold as a small child to a slaver, Conrad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Flaws: Emotional. Bonds: Slave, Attractive, Rich, Mentor. Occupation: Layabout

Voice: Deep voice with rolling R's

Attributes [hide]

Conrad Brixton, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 6 (-2)8 (-1) 15 (+2)11 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. A pair of silk slippers encrusted with tiny pearls. (70 gp). Brass mug with jade inlays (300 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp).


Social Check DCs


Kyle Home, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a blue cloak and cross-gartered grey stockings. His auburn hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Kyle was born with his mother's beautiful face. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Flaws: Insomniac, Antagonistic. Bonds: Religious, Attractive, Adventurer. Occupation: Painter

Voice: High pitched and raspy

Attributes [hide]

Kyle Home, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)8 (-1) 9 (-1)16 (+3)
Skills Acrobatics +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Randal Colby, Male Human [Permalink]

Personal [hide]

Description: A 6'0" northern man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Randal took refuge in the large cave and found the beat up greataxe and armor he uses now. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and he is currently in port desperately looking for someone to get him out

Flaws: Antagonistic, Disease. Bonds: Rich, Attractive, Slave, Nature. Occupation: Actor

Voice: Jamaican accent

Attributes [hide]

Randal Colby, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)13 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 3000 cp. 4 Antitoxin. 1 Everburning torch. 4 Antitoxin.


Social Check DCs


Reynard Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a butterfly on it. His deerstalker hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Reynard is combative with any and all who dare try his patience in the slightest.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved from fad to fad and when he turned 15 he discovered writing. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Philantrophist, Justice, Gifted, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Bounty Hunter

Voice: Aggressive tone

Attributes [hide]

Reynard Beckwith, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)15 (+2) 12 (+1)13 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Clerebold Allerton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has shaved his head bald. His face is scarred and worn.

Personality: A deeply religious man he believes everything happens for a reason. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He got into the Cartwright business at a young age. He struck it rich when he found rare goods in large quantities. He has drifted from career to career and currently works as a Cartwright.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly, Shy. Bonds: Rich, Religious, Job. Occupation: Cartwright

Voice: Dark and ominous

Attributes [hide]

Clerebold Allerton, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)12 (+1) 11 (+0)11 (+0)
Skills Deception +2, Investigation +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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