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NPC Generator

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Advanced [show]


Bertram Van Es, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a yellow costume with the symbols of his god on his torso. His tied-back hair is blonde. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He snorts whenever he laughs or is feeling confident. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in a small village he learned the ways of the warrior from his mother. His mother had invested heavily in several trade routes and wanted him to inherit them. Some 2 years later his spouse died after the birth of his son. Heartbroken, Bertram never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: His religion dominates his actions; and wishes to resurrect an old love

Ideals: Fighting. Flaws: Addict. Bonds: Rich, In love, Religious. Occupation: Barrister

Voice: High pitched and raspy

Attributes [hide]

Bertram Van Es, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)7 (-2) 11 (+0)14 (+2)
Skills Investigation +0, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Bertram Hackney, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey deerstalker hat and grey clothes. His hair is short and black. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has always had a great fascination with Human culture. He is a ruthless business man, a trait he acquired from his mother.

History: He got into the Fletcher business at a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels threatened by others; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Addict, Racist, Fearful. Bonds: Job, Religious. Occupation: Fletcher

Voice: Sore throat, cough

Attributes [hide]

Bertram Hackney, Male Human Fighter 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)12 (+1) 14 (+2)9 (-1)
Skills Medicine +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp.


Social Check DCs


Roger Ashton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a large pastel jacket. His auburn hair is cut short with large spiked bangs in the front. His gray eyes dart from person to person.

Personality: Cocky and sure of himself, he believes he is the best Barber born in the past three hundred years. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Roger was born with his father's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He now travels the world, in search of power and loot.

Motivation: Further expansion of business.

Bonds: Job, Attractive, Adventurer. Occupation: Barber

Voice: Irish accent

Attributes [hide]

Roger Ashton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)10 (+0) 8 (-1)10 (+0)
Skills Acrobatics +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 10 pp. Red-brown spinel (140 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Richard Browning, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a well pressed and immaculate suit (or dress). He has moderate length auburn hair. His brown eyes have a joyful gleam in them most of the time.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Opinionated. Flaws: Shy, Depressed. Bonds: Immigrant, Mentor. Occupation: Dilettante

Voice: Sensual and smooth

Attributes [hide]

Richard Browning, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)15 (+2) 13 (+1)13 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Balimaar Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a red vest and prefers tan and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair, when down, is lengthy. He wears large thick round spectacles.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He receives visions of the future at random moments

History: He was born in the south. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Athletic, Gifted. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Cartwright

Voice: Gruff and masculine

Attributes [hide]

Balimaar Cumberbatch, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 14 (+2)8 (-1) 11 (+0)4 (-3)
Skills Animal Handling +2, Performance -1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp.


Social Check DCs

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