Cory Deighton, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing the road beaten gear of a warrior. He has no hair. He is baby faced.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Cory took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wishes to resurrect an old love; and to find somewhere to settle down
Ideals: Fighting. Flaws: Ugly, Mundane, Shy. Bonds: Nature, In love. Occupation: Ruler
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 39 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1200 sp.
Manfred Rutherford, Male Human [Permalink]
Personal [hide]
Description: 5'1" and muscular, this northern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling violet eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Manfred was born the youngest of three triplets. Over the years he perfected his riding and shooting skills. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Family, Nature. Occupation: Gardener
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 40000 cp.
Anselm Holton, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing colorful clothing, dressed as a Healer, he is not a threatening figure. His long blonde hair reaches down to his waist. His eyes are blue and he is always smoking a pipe.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He can't help but pocket interesting objects he comes across
History: He was born to a criminal king-pin and mafia family A few years later when the east was not economically sound they moved to his current location. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is content; and he has comitted a past crime that haunts him to this day
Ideals: Justice. Flaws: Mundane. Bonds: Job, Criminal record, Immigrant. Occupation: Healer
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1200 sp.
Trym Bradley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is renowned for his bright tan suits and hats. His red hair is lengthy and is close to two feet long. His amber eyes are passionate and lively.
Personality: He is fixated on the number 25. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born at the edge of vast mountains. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Servant work with an outfit from a few towns over. Servant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: To unite with his sister; and wants to open a new tavern
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Nature, Job, Family. Occupation: Servant
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 4000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Gilbert Alton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear flannel. He has dyed his greying black hair a little too much giving a sharp black color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is mildly Human supremacist, though he does not identify as such. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the south. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He is untrained/undisciplined, which makes him dangerous.
Motivation: Human compassion; and he is not mentally stable, and does not behave rationally
Ideals: Athletic. Flaws: Insane, Racist. Bonds: Immigrant, Debt. Occupation: Miner
Voice: Soft and melodious
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 44000 sp. 1 Buckler. 1 Darkwood Buckler. 1 Chain shirt. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
