Godfrey Breeden, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his hair in dreadlocks. His hazel eyes are passionate and lively.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Energy wise he seems alert and responsive.
History: He comes from a rich northern family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Optimist, Professionalism. Bonds: Attractive, Rich, Mentor. Occupation: Map Maker
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 17 (+3) | 14 (+2) | 5 (-3) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: Just what you see.
Dean Asheton, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries a battered scimitar and tarnished mace as well. He is bald on top and has large black tufts of hair around his ears. He has a dull look in his amber eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He used his abilities to travel the world and help people.
Motivation: He's looking for his big break.
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Layabout
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2500 sp. Chrysoberyl (70 gp). Rose (60 gp).
Charles Shelly, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is generally shirtless and showing off his tattooed chest. His chestnut hair is knotted and matted. His amber eyes have a joyful gleam in them most of the time.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.
History: Born to a Engraver, his father struggled to pay the bills. In his 14th year, his parents were killed by a dire rats raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Charles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Wishes to resurrect an old love; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Enemies, In love. Occupation: Spice Merchant
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 6 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 2 Alchemist’s fire. 4 Acid flasks. 1 Everburning torch.
Dustin Hadlee, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He is wearing a long, green cloak. He has a hunchback. His blonde hair is singed and shortened. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is irascible and easily irritated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He struck the Masseuse job and began his own company from there.
Motivation: He would like to get married and retire; and he wants to get laid
Flaws: Ugly, Antagonistic. Bonds: Slave, Immigrant, Job, Has a crush. Occupation: Masseuse
Voice: German accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 500 sp. Deep blue spinel (400 gp).
Everard Shirley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a tight fitting blue shirt and pants. His hair is long and red with streaks of golden, and is pulled back with small blue clips. His beard is golden, braided, and well cared for. He wears large thick round spectacles.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He also is a firm believer in the manly ideal.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Everard has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Impulsive, Disease, Insomniac. Occupation: Cartwright
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp.
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