Anselm Carlyle, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. His gray eyes dart from person to person.
Personality: He likes to make people angry or surprised. Energy wise he seems alert and responsive.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Anselm and his spouse have recently divorced.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Religious, Mentor. Occupation: Navigator
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Bernard Barlow, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a black deerstalker hat and black clothes. His long auburn hair is drawn into a two foot long braid. His violet eyes peer out from beneath his deerstalker black hat.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: The child of northern immigrants he idolized his father. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Rich, Criminal record. Occupation: Detective
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 8 (-1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. 4 Smokesticks.
Justin Snape, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is generally well dressed albeit a few years behind the times. His blonde hair is slicked back into a classic pompadour. This blue eyed northerner is not easily forgotten.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He invites people to come help in his community garden.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stylist arts, while his father instructed him in etiquette, music and courtly manner. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.
Motivation: He is greedy; and human compassion
Ideals: Philantrophist, Gifted. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Stylist
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 17000 sp.
Gerald Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He wears a green vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He is physically well-built. He wears his black hair down. He is baby faced.
Personality: Overbrimming with self-confidence, Gerald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Flattery will make him almost putty in your hands.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Butcher father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly, Selfish, Disease. Bonds: Military. Occupation: Miller
Voice: Whispers
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 7 (-2) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 50 pp. 1 Masterwork Common Melee.
Theodoric Whitby, Male Human [Permalink]
Personal [hide]
Description: 6'4" and muscular, this eastern man wears tight fitting clothing which further accentuates his frame. His auburn hair is drawn into a tight pony tail with a cross scrunchie. His otherwise smooth face is marked with small tiny scars.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised in a mountains tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often.
Ideals: Athletic, Optimist, Joker. Bonds: Attractive, Nature, Rich. Occupation: Mercenary
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2300 sp. Black pearl (500 gp). Azurite (15 gp). Black pearl (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
