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NPC Generator

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Advanced [show]


Kody Marlee, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a long, blue cloak. His long silver hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He got into the Crown-heir business at a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He used his abilities to trick people and travel the world for free.

Motivation: He loathes his own lifestyle; and further expansion of business

Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Criminal record, Job, Adventurer. Occupation: Crown-heir

Voice: Raspy

Attributes [hide]

Kody Marlee, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 11 (+0)15 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1900 sp. Rose (40 gp).


Social Check DCs


Guy Altham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair, when down, is lengthy. His violet eyes have a joyful gleam in them most of the time.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Flattery will make him almost putty in your hands.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs

Flaws: Cynical, Selfish. Bonds: Attractive, Poor, Immigrant. Occupation: Painter

Voice: Mousy voice

Attributes [hide]

Guy Altham, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 9 (-1)14 (+2)
Skills Athletics +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 sp. 1 Good lock. 1 Silk rope. 1 Hourglass.


Social Check DCs


John Gracey, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a tight fitting blue shirt and pants. His hair is long and auburn with streaks of red, and is pulled back with small blue clips. His beard is red, braided, and well cared for. He has amber eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is lazy and tries to find solutions quickly.

History: Born in the north his family was never financially stable. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A strong sense of loyalty to Human people.

Flaws: Shy, Lazy, Racist. Bonds: Poor. Occupation: Banker

Voice: Dutch accent

Attributes [hide]

John Gracey, Male Human Fighter 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)13 (+1) 11 (+0)15 (+2)
Skills Deception +5, Stealth +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Yeardley, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears professional attire. His hair is greying and his face has many wrinkles. His violet eyes are passionate and lively.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: When he was but 7 years old his parents immigrated from the east. Patrick was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Roofer. Being a Roofer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Depressed. Bonds: Attractive, Military, Immigrant, Criminal record. Occupation: Roofer

Voice: Shortens vowels

Attributes [hide]

Patrick Yeardley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 8 (-1)8 (-1) 13 (+1)15 (+2)
Skills Performance +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 7000 cp.


Social Check DCs


Diggory Merton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is fair and his fingers are delicate and long. He keeps his blonde hair in a flapper bob. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He speaks before he thinks and is too direct. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of a Dyer, who enjoyed hunting, Diggory was taken on many hunting expeditions. Through the years after Diggory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Diggory's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Entrepeneur. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Nature, Enemies. Occupation: Hunter

Voice: Middle-eastern accent

Attributes [hide]

Diggory Merton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)15 (+2) 11 (+0)12 (+1)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Giant, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Amethyst (90 gp). Moss agate (4 gp). Fire opal (900 gp). 1 Chain shirt. 1 Masterwork Heavy wooden shield. 1 Chain shirt.


Social Check DCs

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