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NPC Generator

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Advanced [show]


Dustin Charlton, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on his belt. He wears his blonde hair down. His eyes are likewise gray.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born on a small isolated farm. His homeland was ravaged by war and he spent much of his life rebuilding it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Entrepeneur, Athletic. Flaws: PTSD. Bonds: Family, Nature. Occupation: Carpenter

Voice: Soft and melodious

Attributes [hide]

Dustin Charlton, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)14 (+2) 10 (+0)10 (+0)
Skills Athletics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Randal Lindsey, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears a custom-built plate barding that's adorned with black lining and desert motifs. His red hair is long and unkept. He tend to wears goggles to shield his eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Randal hails from a village terrorized by drow. Randal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud; and many drow want him driven away

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Nature, Enemies. Occupation: Sage

Voice: Speaks in third person

Attributes [hide]

Randal Lindsey, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)11 (+0) 11 (+0)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 50 pp.


Social Check DCs


William Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears a violet costume with the symbols of his god on his torso. His auburn hair is styled in orderly dreadlocks. His green eyes are slightly larger than normal.

Personality: He has always had a great fascination with Human culture. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. William took refuge in the ruined castle and found the beat up longsword and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: Wants his loneliness to end; and he has comitted a past crime that haunts him to this day

Ideals: Logical. Flaws: Racist. Bonds: Criminal record, Nature, Has a crush. Occupation: Miner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

William Winthrop, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)17 (+3) 12 (+1)12 (+1)
Skills Nature +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Terran, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Banded mail.


Social Check DCs


Simon Stafford, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is constantly adorned with expensive silk clothing, often dyed in bright pastel and white, and wears rings and necklaces with large, colorful gems. He sports a flattop hair cut. This hazel eyed southerner is not easily forgotten.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Simon and his spouse have recently divorced.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Sailor

Voice: Low range voice

Attributes [hide]

Simon Stafford, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)10 (+0) 12 (+1)8 (-1)
Skills Animal Handling +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Smoky quartz (60 gp).


Social Check DCs


Godfrey Westcott, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft blue waves gently in the breeze. His black hair is singed and shortened. His ears are large.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Rich, Slave. Occupation: Animal Trainer

Voice: Tuts and clicks tongue

Attributes [hide]

Godfrey Westcott, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)14 (+2) 14 (+2)12 (+1)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 12
Languages Common, Abyssal, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp. Emerald (500 gp). Tiger eye turquoise (7 gp).


Social Check DCs

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