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NPC Generator

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Advanced [show]


Reynard Landon, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is heavily combed to the left. His gray eyes peer out from beneath his Stetson violet hat.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a Map Maker, his mother struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered painting. He now owns his own business.

Motivation: An old rival family wants him found; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Artistic. Bonds: Poor, Enemies, Job, Family. Occupation: Soapmaker

Voice: Stutters

Attributes [hide]

Reynard Landon, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)16 (+3) 15 (+2)6 (-2)
Skills Investigation +5, Persuasion +0
Senses Passive Perception 12
Languages Common, Gnome, Elven, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Charles Law, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tattered old clothes. His red hair is matted, messy, and big. His eyes are hazel.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born a particularly ugly child, much to the horror of his parents. His family was turned out during the war. He and his family wandered north to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Ugly, Fearful, PTSD. Bonds: Family. Occupation: Blacksmith

Voice: Timid voice

Attributes [hide]

Charles Law, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)12 (+1) 9 (-1)9 (-1)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Alexandrite (600 gp). Pink pearl (120 gp). Iolite (20 gp).


Social Check DCs


Kody Quinton, Male Human [Permalink]

Personal [hide]

Description: This man wears a violet cloak and cross-gartered white stockings. He is muscular with a powerful set of arms. His golden hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: A deeply religious man he believes everything happens for a reason. He never wears the same outfit twice, unless he absolutely has to.

History: When he was but 7 years old his parents immigrated from the south. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has never given up on his music dream.

Motivation: He wants revenge against drow; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Bonds: Religious, Immigrant, Nature, Enemies. Occupation: Carter

Voice: Tuts and clicks tongue

Attributes [hide]

Kody Quinton, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)9 (-1) 11 (+0)13 (+1)
Skills Arcana +1, Athletics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 80 pp.


Social Check DCs


Balimaar Walpole, Male Human [Permalink]

Personal [hide]

Description: An older man who wears silk and lounges about seductively, he is not a threatening figure. His brown hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Prone to second guessing himself, he comes off as nervous. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Balimaar hails from a village terrorized by goblins. Through the years after Balimaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Balimaar's father didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he wants revenge against goblins

Flaws: Insomniac, Shy, Antagonistic. Bonds: Attractive, Enemies. Occupation: Tailor

Voice: Whispers

Attributes [hide]

Balimaar Walpole, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 18 (+4)10 (+0) 15 (+2)12 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Drogo Marley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a well pressed and immaculate suit (or dress), and is pretty ugly. He has blonde hair. He has a tattooed face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born at the edge of vast island. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Drogo and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Religious. Occupation: Bounty Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Drogo Marley, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 16 (+3)15 (+2) 12 (+1)13 (+1)
Skills Medicine +3, Nature +4
Senses Passive Perception 11
Languages Common, Draconic, Ignan
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 400 gp.


Social Check DCs

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