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NPC Generator

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Advanced [show]


Patrick Cooper, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. He has brown hair. He is very pretty but has cold, dead eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He cannot resist a sob story and will often dote over anyone who has one.

History: Patrick was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He now owns his own business.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Philantrophist. Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Spice Merchant

Voice: Hollow voice

Attributes [hide]

Patrick Cooper, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 8 (-1)15 (+2) 12 (+1)12 (+1)
Skills Investigation +4, Stealth +0
Senses Passive Perception 11
Languages Common, Giant, Halfling
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Bernard Rowley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears bulky tan painted plate armor. Beneath his clothing is a huge mess of scar tissue. His hair is chestnut, silky, and of moderate length. His eyes are brown and catlike.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now spends his time doing works of charity.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Fearful. Bonds: Slave, Attractive, Religious. Occupation: Laborer

Voice: Low rumbling, strings words together

Attributes [hide]

Bernard Rowley, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)14 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp).


Social Check DCs


Gerald Springfield, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of sais, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His auburn hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He is very quiet and rarely speaks above a whisper. He does not believe in violence as a means to an end. He is a dedicated Doctor but believes his peers are too gung-ho.

History: He was born at the edge of vast desert. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions.

Ideals: Fighting, Pacifist. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Doctor

Voice: Farmer accent

Attributes [hide]

Gerald Springfield, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)8 (-1) 13 (+1)14 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. 4 Alchemist’s fire. 1 Antitoxin. 1 Smokesticks.


Social Check DCs


Ralf Branson, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a custom-built plate barding that's adorned with blue lining and desert motifs. His head has been shaved. His face is scarred and worn.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 10 years later his spouse died after the birth of his son. Heartbroken, Ralf never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Ideals: Joker. Flaws: Ugly. Bonds: Criminal record, Military, In love. Occupation: Knight

Voice: Scandinavian accent

Attributes [hide]

Ralf Branson, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Investigation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Celestial, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 33000 sp. 1 Minor magic item.


Social Check DCs


Reynard Gresham, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he has a large white mantle and cape that has been intricately interwoven into his green robe. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He enjoys reading and quiet.

History: He got into the Spy business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He now owns his own business.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Logical. Flaws: Ugly, Sensitive. Bonds: Poor, Job. Occupation: Spy

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Reynard Gresham, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)10 (+0) 14 (+2)17 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork studded leather. 1 Masterwork Heavy steel shield. 1 Darkwood Buckler.


Social Check DCs

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