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NPC Generator

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Advanced [show]


Charles Brandon, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears baggy brown pantaloons and a yellow scarf. He wears his auburn hair down. His half smiles and green eyes are beguiling and draw you in.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He never wears the same outfit twice, unless he absolutely has to.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has never given up on his painting dream.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Religious, Enemies. Occupation: Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Charles Brandon, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)9 (-1) 6 (-2)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Weston, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He prefers to wear violet pants and tee shirts. His silver hair is drawn into a tight pony tail with a cross scrunchie. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is able to make almost anything out of random pieces of junk.

History: He was born in the west. He was an apprentice working in his mother's forge. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business.

Ideals: Justice, Gifted. Bonds: Attractive, Immigrant, Job. Occupation: Servant

Voice: Soothing and warm

Attributes [hide]

Theodoric Weston, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)12 (+1) 12 (+1)9 (-1)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Dustin Shelley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear violet clothing when he does not wear armor. He wears his black hair up. He has several tiny aquamarine earrings on each ear.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Energy wise he seems alert and responsive.

History: He comes from a rich western family. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: His relatives are trying to arrange a marriage; and he has comitted a past crime that haunts him to this day

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Criminal record, Attractive, Family. Occupation: Detective

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dustin Shelley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)10 (+0) 15 (+2)10 (+0)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp.


Social Check DCs


Balimaar Merton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a robe, a symbol of magic around his neck, and a lance on his belt. His hair is short and white. His green eyes lackadaisically let the world flow into them.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a ruthless business man, a trait he acquired from his mother.

History: Balimaar lived on a farm with his mother, near the main road leading to a nearby town. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: Regain custody of his son.

Ideals: Fighting, Entrepeneur. Flaws: Cynical. Bonds: Family, Adventurer. Occupation: Roofer

Voice: Soft and mumbly

Attributes [hide]

Balimaar Merton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)12 (+1) 11 (+0)10 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Adelard Kensley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'6" and sports tan clothing, slightly heavier than average wear. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Overbrimming with self-confidence, Adelard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.

Motivation: Money/treasure; and find a way to reverse the transformation of his sister

Ideals: Impeccable, Gifted. Bonds: Family, Mentor, Rich. Occupation: Sailor

Voice: Gruff and masculine

Attributes [hide]

Adelard Kensley, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)15 (+2) 18 (+4)13 (+1)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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