Gerard Wentworth, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is dressed in an above average manner. He sports a long auburn beard, and similarly colored long hair. He has gray eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. He was granted divine powers by his dying brother.
Motivation: Wants to work out more often.
Ideals: Athletic, Disciplined, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Spice Merchant
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 42 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Anselm Holton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears dark leathers with embroidery. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.
Personality: He loves telling others what to do and how they should feel about things. Energy wise he seems alert and responsive.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Like his father and his brother before him, after school he went straight into learning to become a Ruler. He has set out to sabotage the competition.
Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture
Ideals: Opinionated, Professionalism. Bonds: Religious, Job, Criminal record. Occupation: Ruler
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 8
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 10 (+0) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
Possessions: 800 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver ewer (20 gp). 1 Minor magic item. 1 Minor magic item.
Henry Kendall, Male Human [Permalink]
Personal [hide]
Description: Standing 5'7", this man wears a blue shirt with thin white vertical stripes and brown pants. His long auburn hair reaches down to his waist. He has a dull look in his hazel eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: The child of eastern immigrants he idolized his father. He was taken as a slave by a traveling circus and forced to perform He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants his loneliness to end; and he's attracted to the pc
Ideals: Justice. Flaws: Antagonistic. Bonds: Immigrant, Slave, Has a crush. Occupation: Shepherd
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Druidic, Aquan, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 6000 cp.
Guy Huxley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has the majority of his body covered in plate. His silver hair is kept up in a ponytail inside a wide-brimmed hat. He has a dull look in his blue eyes.
Personality: He has a massive crush on the younger sibling of the Ruler who has hired him part-time. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the west to a Ruler, Guy learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Guy was left his father's suit of armor and trained in its use and care. He now owns his own business.
Motivation: He is unsatisfied with his job.
Ideals: Athletic. Bonds: Has a crush, Military, Job. Occupation: Ruler
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Bertram Thornton, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting white shirt and pants. He carries a battered greataxe and tarnished lance as well. His silver hair is lengthy. He has a dull look in his blue eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born at the edge of vast mountains. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Criminal record. Occupation: Seamstress
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2500 sp.
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