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Advanced [show]


Henry Gracey, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He has the majority of his body covered in plate. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears crescent spectacles with a black brim.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a criminal king-pin and mafia family In his 17th year, his parents were killed by a brigands raid, leaving Henry alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and many brigands want him driven away

Flaws: Ugly, Selfish. Bonds: Enemies, Criminal record. Occupation: Soapmaker

Voice: Boston accent

Attributes [hide]

Henry Gracey, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 9 (-1)12 (+1)
Skills Athletics +2, Medicine +1
Senses Passive Perception 9
Languages Common, Sylvan, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 50 pp.


Social Check DCs


Everard Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a butterfly on it. His brown hair is thinning but still full. His eyes are a pleasant blue.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the east to a Shipwright, Everard learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.

Motivation: He desires power and/or immortality; and further expansion of business

Ideals: Persistence. Flaws: Impulsive. Bonds: Job, Rich, Adventurer. Occupation: Shipwright

Voice: Soothing and warm

Attributes [hide]

Everard Kelsey, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)14 (+2) 15 (+2)10 (+0)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Halfling, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. A delicate brass dragon egg (70 gp).


Social Check DCs


Miles Springfield, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his silver hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the west, but his parents moved at a very young age to the east. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the west, certain he would find work there.

Motivation: He has decided he is irredeemable; and he is compelled to act according to his religious beliefs

Flaws: Disease. Bonds: Attractive, Adventurer, Immigrant, Religious, Criminal record. Occupation: Marshal

Voice: Uses sign language

Attributes [hide]

Miles Springfield, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)15 (+2) 9 (-1)16 (+3)
Skills Medicine +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2200 sp. Jet (80 gp). 4 Acid flasks. 2 Thunderstones. 1 Tanglefoot bags.


Social Check DCs


Conrad Windsor, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is heavily combed to the left. His amber eyes dart from person to person.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Due to his spouse's obsession with being a Mason they were divorced and he won custody of their daughter. He worked as a Crown-heir, and he later adopted a second daughter.

Motivation: He is wracked by social anxiety; and money/treasure

Flaws: Mundane, Antagonistic, Fearful. Bonds: Rich, Family. Occupation: Crown-heir

Voice: Scandinavian accent

Attributes [hide]

Conrad Windsor, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)10 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 20000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Adelard Gentry, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a brown shirt with thin green vertical stripes and pastel pants. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his white hair to look like a famous performer. His amber unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: When he was but 5 years old his parents immigrated from the east. In his 16th year, his parents were killed by a drow raid, leaving Adelard alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Revenge.

Flaws: Disease. Bonds: Slave, Enemies, Has a crush, Immigrant. Occupation: Armorer

Voice: Mousy voice

Attributes [hide]

Adelard Gentry, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)16 (+3) 15 (+2)15 (+2)
Skills History +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Sylvan, Ignan, Halfling
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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