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Advanced [show]


Chad Fidget, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. He is physically well-built. His hair is greying and his face has many wrinkles. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. The war was a terrible time for him, and Chad does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Engraver arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep.

Flaws: Insomniac, Depressed. Bonds: Attractive, Military, Rich. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

Chad Fidget, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)11 (+0) 13 (+1)13 (+1)
Skills Athletics +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bernard Tinley, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear flannel. He has a penchant for wearing a ring with an oversized jet on his left hand. He has blonde hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the south, but his parents moved at a very young age to the east. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Optimist, Professionalism. Flaws: Addict. Bonds: Rich, Immigrant. Occupation: Laborer

Voice: Indian accent

Attributes [hide]

Bernard Tinley, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 15 (+2)12 (+1)
Skills Deception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Anthony Beitz, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears white cloth garments or leather armor. With bright blonde hair and a scraggly beard. He has gleaming, smiling violet eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is content; and regain custody of his daughter

Flaws: Shy, Antagonistic, Ugly, Mundane. Bonds: Family. Occupation: Sailor

Voice: growls and snarls, animalistic

Attributes [hide]

Anthony Beitz, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)16 (+3) 8 (-1)6 (-2)
Skills Acrobatics +1, Insight +1
Senses Passive Perception 9
Languages Common, Celestial, Dwarven, Halfling
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 60 pp. Sard (80 gp). Deep blue spinel (1000 gp). 1 Minor magic item.


Social Check DCs


Gerald Adley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear darkened spectacles and heavy clothing, no matter the weather and is in decent physical shape. His black hair is cut short with large spiked bangs in the front. He has hazel eyes and a brown hat with a blue feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gerald took refuge in the ruined castle and found the beat up axe and armor he uses now. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined. Flaws: Antagonistic, Insomniac, Insane. Bonds: Nature. Occupation: Shepherd

Voice: Breathy voice

Attributes [hide]

Gerald Adley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)13 (+1) 10 (+0)18 (+4)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 3200 sp. 3 Holy water. 1 Everburning torch. 4 Tanglefoot bags.


Social Check DCs


Alex Mitchell, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear flannel. His feathered hat is riddled with cuts and holes. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the east. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carter arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has money and likes to spend it; and human compassion

Ideals: Pacifist. Flaws: Ugly, Insane, Racist. Bonds: Rich. Occupation: Carter

Voice: Speaks like tongue is numb

Attributes [hide]

Alex Mitchell, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 10 (+0)9 (-1)
Skills Investigation +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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