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Advanced [show]


Chad Oakes, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He usually wears his grey robe and has his scimitar always slung over his shoulder. He has a hunchback. His hair is long and chestnut with streaks of silver, and is pulled back with small grey clips. His beard is silver, braided, and well cared for. He has violet eyes and a grey hat with a green feather.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Chad is combative with any and all who dare try his patience in the slightest.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Healer for the past few years.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Justice. Flaws: Ugly. Bonds: Adventurer, Immigrant, Job. Occupation: Healer

Voice: Aggressive tone

Attributes [hide]

Chad Oakes, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 15 (+2)12 (+1)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Masterwork Light steel shield. 1 Darkwood Buckler. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Gerald York, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of death around his neck, and a flail on his belt. His hair is brown and curly. He wears a mask on his face.

Personality: He acts crazy and hedonistic. Energy wise he seems alert and responsive.

History: When he was but 3 years old his parents immigrated from the north. Gerald was born on a far northern forest where he grew up under the tutelage of his mother, an expert Mercenary. He left for the north, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Professionalism, Logical. Flaws: Hedonist. Bonds: Immigrant. Occupation: Mercenary

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerald York, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)18 (+4) 11 (+0)11 (+0)
Skills Animal Handling +2, Stealth +4
Senses Passive Perception 10
Languages Common, Aquan, Terran, Ignan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Eyepatch with mock eye of sapphire and moonstone (800 gp). Gold dragon comb with red garnet eye (300 gp).


Social Check DCs


Thomas Pickering, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Barkeep uniform. He carries with him a set of longbows, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His auburn hair, when down, is lengthy. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Thomas is depressed about a lot of things. He tends to be a nihilist. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a Bookbinder, his mother struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Barkeep job and began his own company from there.

Motivation: To be a Bookbinder again; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Depressed, Fearful. Bonds: Job, Poor. Occupation: Barkeep

Voice: Low range voice

Attributes [hide]

Thomas Pickering, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Athletics +5, Deception +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Don Astley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears many layers of old clothing at all times. His head has been shaved. He is baby faced.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of a Bricklayer, who enjoyed hunting, Don was taken on many hunting expeditions. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and he has comitted a past crime that haunts him to this day

Ideals: Professionalism, Entrepeneur. Flaws: Ugly, Disease. Bonds: Poor, Nature. Occupation: Fortune-teller

Voice: Laughs frequently while speaking

Attributes [hide]

Don Astley, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 18 (+4)17 (+3) 7 (-2)12 (+1)
Skills Athletics +2
Senses Passive Perception 8
Languages Common, Gnoll, Sylvan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. A silver and pearl hairclip (100 gp).


Social Check DCs


Anthony Wentworth, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally shirtless and showing off his tattooed chest. His golden hair is long and unkept. His gray eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Anthony was raised in a hard working conservative environment. After coming to the age of reason, Anthony took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. By chance he met his sister recently and the two have been together since.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and he feels kind of lost in life

Ideals: Impeccable, Gifted. Flaws: Ugly, Depressed. Bonds: Job, Family. Occupation: Merchant

Voice: High pitched, excited

Attributes [hide]

Anthony Wentworth, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 12 (+1)12 (+1)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Undercommon, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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