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Advanced [show]


Ernest Wakefield, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a green shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them and is in decent physical shape. He sports a long chestnut beard, and similarly colored long hair. He has green eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a criminal king-pin and mafia family Ernest was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ernest decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He ran away from his former home and has been making his living as a Actor for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Justice. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Actor

Voice: Aggressive tone

Attributes [hide]

Ernest Wakefield, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 6 (-2)13 (+1) 17 (+3)11 (+0)
Skills Perception +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Jade (100 gp). Blue quartz (6 gp). Red spinel (100 gp).


Social Check DCs


Charles Gyula, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of maces on his belt, each one with a aquamarine on the hilt. He sports a flattop hair cut. He has gleaming, smiling hazel eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born the only child of a wealthy merchant. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Guardian, Family. Occupation: Barber

Voice: Russian accent

Attributes [hide]

Charles Gyula, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)15 (+2) 15 (+2)8 (-1)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gilbert Chatham, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dark leathers with embroidery. His auburn hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are blue.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Gilbert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Gilbert's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: He is terrified, and will act out of fear; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor. Occupation: Dyer

Voice: Speaks like tongue is numb

Attributes [hide]

Gilbert Chatham, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)8 (-1) 13 (+1)12 (+1)
Skills Acrobatics +2, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 4 Alchemist’s fire.


Social Check DCs


Guy Upton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears silk and lounges about seductively. His long black hair reaches down to his waist. He has several tiny emerald earrings on each ear.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Fearful, Disease, Insomniac. Bonds: Attractive, Rich. Occupation: Engraver

Voice: Boston accent

Attributes [hide]

Guy Upton, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)12 (+1) 11 (+0)11 (+0)
Skills Acrobatics +1, Athletics +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1400 sp. 1 Healer’s kit. 1 Simple lock.


Social Check DCs


Everard Westbrook, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this eastern man wears a pastel armored body suit, with a simple white line shooting up and back down. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His thin eyebrows rest above his beady hazel eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the east to a Layabout, Everard learned a great deal about his father's area of expertise. He worked as a nervous Layabout and found it very stressful. He ran away from his former home and has been making his living as a Layabout for the past few years.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Job. Occupation: Layabout

Voice: Speaks with squeezed throat

Attributes [hide]

Everard Westbrook, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 10 (+0)9 (-1) 15 (+2)9 (-1)
Skills Acrobatics +4, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp.


Social Check DCs

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