Robert Langdon, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a white tunic with blue highlights, and long white pants that bunch up around his shoes. He wears his auburn hair up. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is a Fletcher first and foremost. He believes firmly that knowledge should be universal. He is used to getting what he wants. In part because he is a meticulous planner.
History: Robert hails from a village terrorized by gnolls. A gifted student he started as a Architect, but he got bored and became a Fletcher. He now mingles about in high society.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Professionalism. Bonds: Attractive, Job, Enemies, Rich. Occupation: Fletcher
Voice: Loud with bravado
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Lance Chatham, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean white cloak covering his clean studded leather. He carries with him a set of halberds, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His eyes are a pleasant blue.
Personality: Aggressive, abrasive, and angry, Lance embodies much of what other species detest in the Humans. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Human conditions. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Money/treasure.
Ideals: Fighting, Persistence. Flaws: Antagonistic, Racist. Bonds: Rich. Occupation: Sage
Voice: Hissing voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. Malachite (10 gp). Sard (40 gp). Malachite (10 gp). 1 Chain shirt.
Frederick Tickle, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. He has a small bristly mustache and wavy red hair. His amber eyes lackadaisically let the world flow into them.
Personality: His tongue was cut out and he uses sign language. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born in the south. He helped his father out around the business and became quite the natural. He has achieved small success as a Miller.
Motivation: Wants to open a new tavern; and human compassion
Ideals: Entrepeneur. Flaws: Disease, Racist. Bonds: Immigrant, Job. Occupation: Miller
Voice: Low range voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 1 Minor magic item.
Drogo Browning, Male Human [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, he is an attractive figure. He wears a faded coat and loose pants complete with Stetson hat. His hair is golden, silky, and of moderate length. His eyes are likewise brown.
Personality: He snorts whenever he laughs or is feeling confident. He is frequently practicing swordplay.
History: Born in the north to a Server, Drogo learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently he has begun working with bootleggers and crooks.
Motivation: He doesn't get along with people that don't share his tastes; and balancing his hectic life and new server responsibilities is difficult
Ideals: Impeccable. Bonds: Attractive, Military, Job, Criminal record. Occupation: Server
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Peter Kelsey, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a robe, a symbol of death around his neck, and a crossbow on his belt. He wears a top hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: He has always had a great fascination with Human culture. He does not trust anyone and sleeps with one eye open.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Fighting, Athletic. Flaws: Racist, Insomniac. Bonds: Slave. Occupation: Spy
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 13 (+1) | 6 (-2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
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