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NPC Generator

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Advanced [show]


Adelard Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a scythe on his belt, and carries scythes. With bright brown hair and a scraggly beard. His violet eyes dart from person to person.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is lazy, self-centered, vain, and jealous.

History: He was born several months after his father was called into army service. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying sister.

Motivation: Money/treasure; and he wants nothing more than to rejoin the army

Ideals: Fighting, Passionate, Gifted. Flaws: Selfish. Bonds: Military. Occupation: Spy

Voice: Speaks with a cold

Attributes [hide]

Adelard Tindall, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)10 (+0) 16 (+3)13 (+1)
Skills Medicine +5, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Carnelian (80 gp). Blue quartz (8 gp).


Social Check DCs


Tim Graham, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His red hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He receives visions of the future at random moments

History: He was always a brilliant, if unscrupulous mind. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Many giants want him driven away.

Ideals: Gifted, Logical, Fighting. Flaws: Insane. Bonds: Attractive, Enemies. Occupation: Locksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Tim Graham, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)8 (-1) 15 (+2)9 (-1)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 300 gp. Brass mug with jade inlays (400 gp). Silver chalice with lapis lazuli gems (180 gp). Solid gold idol (600 gp).


Social Check DCs


Bernard Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in a clean pastel cloak covering his clean studded leather. His golden hair is lengthy and is close to two feet long. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to loving parents in a slum to the south. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better village for his children.

Motivation: He's in love; and obtaining odd cultural human artifacts is his passion

Flaws: Shy. Bonds: Attractive, Has a crush, Adventurer, Poor. Occupation: Bricklayer

Voice: Sensual and smooth

Attributes [hide]

Bernard Brandon, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)7 (-2) 15 (+2)13 (+1)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gerard Chatham, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He has a penchant for wearing a ring with an oversized amber on his left hand. His silver hair is slicked back into a classic pompadour. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Ugly, Antagonistic, Insane. Bonds: Rich. Occupation: Tanner

Voice: Booming voice

Attributes [hide]

Gerard Chatham, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 21000 sp.


Social Check DCs


Diggory Mori, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with white lining and desert motifs. He has done his best to style his white hair to look like a famous performer. His gray eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the south to a Spice Merchant, Diggory learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and he is unsatisfied with his job

Ideals: Athletic, Gifted. Flaws: Shy, Ugly. Bonds: Job. Occupation: Spice Merchant

Voice: Hollow voice

Attributes [hide]

Diggory Mori, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 7 (-2)11 (+0) 12 (+1)12 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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