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NPC Generator

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Advanced [show]


Bernard Brandon, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he dresses like a well dressed Crown-heir does. His hair is always cut to a buzz. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is harsh and unforgiving.

History: He was born into a rich family. He was an apprentice working in his mother's forge. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Philantrophist. Flaws: Addict, Antagonistic. Bonds: Job, Rich. Occupation: Crown-heir

Voice: Ums and uhs a lot

Attributes [hide]

Bernard Brandon, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)10 (+0) 17 (+3)13 (+1)
Skills Arcana +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 19000 sp. 1 Minor magic item.


Social Check DCs


Godfrey Beitz, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. His black hair is knotted and matted. He has brown eyes and a blue hat with a red feather.

Personality: Calm and collected, he is a well trained Glassblower. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken from his home at a very young age. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.

Motivation: Wants to have a good time and be beloved; and regain custody of his son

Ideals: Optimist. Flaws: Disease. Bonds: Job, Slave, Family. Occupation: Glassblower

Voice: pre-pubescent

Attributes [hide]

Godfrey Beitz, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)12 (+1) 12 (+1)17 (+3)
Skills Acrobatics +5, Deception +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Trollope, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a yellow collared shirt and grey pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His white hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a minor phobia of water and hates getting wet.

History: The child of southern immigrants he idolized his father. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Entrepeneur. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Mercenary

Voice: growls and snarls, animalistic

Attributes [hide]

Gilbert Trollope, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)15 (+2) 15 (+2)12 (+1)
Skills History +4, Insight +4
Senses Passive Perception 12
Languages Common, Auran, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Norman Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his shortbow. He carries a battered monstrous two handed axe and tarnished shortbow as well. He has a small bristly mustache and wavy red hair. His amber unseeing eyes seem to look past you.

Personality: He speaks before he thinks and is too direct. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and to prove his worth to the world

Ideals: Fighting, Justice. Flaws: Disease, Impulsive. Occupation: Armorer

Voice: Forgets to breathe while speaking

Attributes [hide]

Norman Wedgwood, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Deception +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Anselm Richie, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears long strands of amethyst and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blonde hair is still thick. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is calm most of the time but flees social interaction. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Anselm was born in the north. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Anselm grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anselm. He used his abilities to trick people and travel the world for free.

Motivation: Money/treasure; and wants his loneliness to end

Ideals: Persistence. Flaws: Shy. Bonds: Rich, Has a crush, Criminal record. Occupation: Jeweler

Voice: Slow speaker

Attributes [hide]

Anselm Richie, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 5 (-3)14 (+2) 12 (+1)14 (+2)
Skills Acrobatics +1, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4

Possessions: 9000 cp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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