Clerebold Burton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a worn and beaten armor. His chestnut hair is lengthy. He has a tattooed face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Clerebold hails from a village terrorized by brigands. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Sabotage a competitor; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic, Impeccable. Flaws: Shy. Bonds: Job, Enemies. Occupation: Courier
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 11 (+0) | 7 (-2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: Just what you see.
Miles Sheldon, Male Human [Permalink]
Personal [hide]
Description: He has a large black mantle and cape that has been intricately interwoven into his tan robe. His hair is red and very short. He is very pretty but has cold, dead eyes.
Personality: He speaks before he thinks and is too direct. Energy wise he seems alert and responsive.
History: He was raised in a mountains tribe. He worked as a nervous Assassin and found it very stressful. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Professionalism. Flaws: Impulsive. Bonds: Attractive, Nature, Job. Occupation: Assassin
Voice: German accent
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Melee.
Gerald Graham, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has a moderate pudge and is not very fit. He wears his brown hair down. He has several tiny sapphire earrings on each ear.
Personality: His tongue was cut out and he uses sign language. Further he is a bit of a stoner and is frequently out of it.
History: He is the product a well kept family trust fund and as such has never really known need. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and a rival would like him out of the picture
Flaws: Disease, Addict. Bonds: Attractive, Rich, Criminal record. Occupation: Carpenter
Voice: Sore throat, cough
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Goblin, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. Jet (90 gp). 1 Disguise kit.
Patrick Washington, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of rapiers on his belt, each one with a topaz on the hilt. His golden hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. The war was a terrible time for him, and Patrick does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: The child of a Stylist, who enjoyed hunting, Patrick was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He now spends his time doing works of charity.
Motivation: He has passion for adventuring and risk; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Depressed. Bonds: Adventurer, Military, Nature. Occupation: Barrister
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5
Possessions: 100 gp. 1 Superior lock. 1 Superior lock. 1 Average lock.
Cory Garfield, Male Human [Permalink]
Personal [hide]
Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat, and sports empty pouches on his belt. With bright chestnut hair and a scraggly beard. He has a tattooed face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with his god.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Through the years after Cory was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Cory's father didn't care for him much, and the feeling was mutual. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He is compelled to act according to his religious beliefs; and he has comitted a past crime that haunts him to this day
Flaws: Antagonistic. Bonds: Religious, Has a crush, Criminal record. Occupation: Miller
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Sard (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

