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Advanced [show]


Theobald Blyth, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses like a well dressed Jeweler does. His blonde hair is greasy and uncared for. His eyes are likewise green.

Personality: Abrasive and pushy, he has a hard time making friends. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised in a island tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He then took over the family business and is one of the better Jeweler for hire.

Motivation: He is greedy; and sabotage a competitor

Flaws: Ugly, Antagonistic. Bonds: Job, Rich, Nature. Occupation: Jeweler

Voice: Sleepy voice

Attributes [hide]

Theobald Blyth, Male Human Fighter 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)9 (-1) 17 (+3)13 (+1)
Skills History +2, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Richie, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars, and his gloved hand is found clutching a crossbow. He has wavy red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Robert wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in a small village he learned the ways of the warrior from his father. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently the stress of being a Bellfounder has made it difficult for him to sleep.

Motivation: He has passion for adventuring and risk.

Ideals: Disciplined, Philantrophist, Fighting. Flaws: Racist. Bonds: Attractive. Occupation: Bellfounder

Voice: Hollow voice

Attributes [hide]

Robert Richie, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)14 (+2) 10 (+0)14 (+2)
Skills History +4, Performance +4
Senses Passive Perception 10
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp. Silver comb with moonstones (100 gp). 1 Breastplate. 1 Masterwork studded leather.


Social Check DCs


Henry Reed, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is lengthy. His blue eyes dart from person to person to random spaces in the air.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is frequently practicing swordplay.

History: Born to a pair of adventurers, Henry grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Flaws: Greedy. Bonds: Poor, Military, Adventurer. Occupation: Shepherd

Voice: Smooth and feminine

Attributes [hide]

Henry Reed, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)9 (-1) 12 (+1)8 (-1)
Skills Athletics +5, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Fire opal pendant on a fine gold chain (800 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). 1 Minor magic item.


Social Check DCs


Charles Halsey, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has no hair. He wears an eyepatch.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with a lost civilization.

History: He was born several months after his father was called into army service. He worked as a nervous Bricklayer and found it very stressful. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: He is wracked by social anxiety; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Antagonistic, Fearful. Bonds: Adventurer, Military, Job. Occupation: Bricklayer

Voice: German accent

Attributes [hide]

Charles Halsey, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)8 (-1) 10 (+0)14 (+2)
Skills Athletics +0, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp. 1 Breastplate. 1 Breastplate. 1 Darkwood Buckler.


Social Check DCs


Gerald Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a violet scarf, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He has styled his auburn hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is afraid of women and trembles around them

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.

Motivation: He'd like to take his coworkers down a peg; and retire the richest man in the south

Ideals: Joker, Entrepeneur. Flaws: Shy. Bonds: Rich, Job. Occupation: Sellsword

Voice: Uses sign language

Attributes [hide]

Gerald Ramsay, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)17 (+3) 10 (+0)16 (+3)
Skills Arcana +5, Deception +5
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 50 pp.


Social Check DCs

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