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NPC Generator

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Advanced [show]


Roland Astley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is cut short. He is very pretty but has cold, dead eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Roland was born in the west. At a young age he loved to build and create. He worked as a nervous Armorer and found it very stressful. He has been a successful dealer in antiques buying low and selling high.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur, Joker, Persistence. Bonds: Attractive, Job. Occupation: Armorer

Voice: Scottish accent

Attributes [hide]

Roland Astley, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 16 (+3)16 (+3)
Skills Intimidation +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 35000 sp. 1 Minor magic item.


Social Check DCs


Raymond Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears grey leather gloves, a grey jacket, and tight pants. His red hair is greying along the sides and has receded to reveal a widow's peak. His green eyes have a joyful gleam in them most of the time.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born the only child of a wealthy merchant. He dropped out of school before completing his studies. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent father; and doesn't want to be a blacksmith and was forced into it by his family

Ideals: Entrepeneur, Logical. Flaws: Antagonistic. Bonds: Family. Occupation: Blacksmith

Voice: Cold and demanding tone

Attributes [hide]

Raymond Birkenhead, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)15 (+2) 11 (+0)14 (+2)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Hubert Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a white tunic with green highlights, and long white pants that bunch up around his shoes. His hair is cut close to his head. His fierce hazel eyes like to dwell on things.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He plays an instrument quite well.

History: The child of southern immigrants he idolized his father. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He moves from town to town, unable to find a place to settle.

Motivation: He has a crush on the local Servant; and wants a kiss

Ideals: Philantrophist, Artistic. Bonds: Immigrant, Debt, Has a crush. Occupation: Knight

Voice: German accent

Attributes [hide]

Hubert Birkenhead, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)13 (+1) 15 (+2)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 600 gp. Emerald (1000 gp).


Social Check DCs


Gilbert Vance, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft white waves gently in the breeze. His auburn hair is thinning but still full. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure.

Ideals: Joker. Bonds: Rich, Immigrant, Attractive, Religious. Occupation: Dilettante

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gilbert Vance, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)17 (+3) 16 (+3)9 (-1)
Skills Nature +5, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Infernal, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Geoffrey Brady, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he usually wears his tan robe and has his pickaxe always slung over his shoulder. His auburn hair is lengthy. His eyes, though not visible through his cowl, are amber.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the north. Geoffrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Someone believes him a fraud; and revenge

Flaws: Secretive. Bonds: Adventurer, Immigrant, Enemies. Occupation: Marshal

Voice: Raspy

Attributes [hide]

Geoffrey Brady, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)8 (-1) 12 (+1)13 (+1)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 500 sp. Hematite (10 gp). Amethyst (120 gp).


Social Check DCs

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