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NPC Generator

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Advanced [show]


Reynard Wakefield, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a black small hat and black clothes. His golden hair is unkempt and raggedy. His face is covered beneath a completely black helmet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also is a firm believer in the manly ideal.

History: Born to a Roofer, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets; and to prove his worth to the world

Flaws: Ugly, Impulsive. Bonds: Poor, Guardian, Religious. Occupation: Masseuse

Voice: Smooth and feminine

Attributes [hide]

Reynard Wakefield, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 10 (+0)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Percival Emsworth, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses in black turtlenecks beneath a violet coat with green slacks. His silver hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born on a small isolated farm. His childhood dream was to be a Mercenary, but he was a colossal failure. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Expand his business; and sabotage a competitor

Ideals: Impeccable, Justice. Bonds: Poor, Nature, Job. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Percival Emsworth, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 6 (-2)10 (+0) 9 (-1)11 (+0)
Skills Athletics +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Hunter Quinton, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His white hair is smooth and relatively long. His violet eyes are passionate and lively.

Personality: He is almost excessively polite to everyone, even when angry. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His father raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Balancing his hectic life and new Engraver responsibilities is difficult.

Ideals: Justice. Flaws: Shy. Bonds: Attractive, Nature, Immigrant. Occupation: Engraver

Voice: Slurs words

Attributes [hide]

Hunter Quinton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)10 (+0) 8 (-1)13 (+1)
Skills Acrobatics +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 30 pp. 1 Average lock.


Social Check DCs


Gunter Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy white suit, and carries halberds. He keeps his red hair in a flapper bob. His brown unseeing eyes seem to look past you.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Attractive, In love, Religious. Occupation: Sage

Voice: Raspy

Attributes [hide]

Gunter Blankley, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)11 (+0) 17 (+3)12 (+1)
Skills Nature +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Charles Lindsay, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a worn and beaten armor. His long black hair is drawn into a two foot long braid. He has gleaming, smiling gray eyes.

Personality: Confrontational and typically high on some drug or another. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Charles hails from a village terrorized by brigands. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in monstrous two handed axe use. He now owns his own business.

Motivation: Wants to open a new tavern; and someone believes him a fraud

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Job, Enemies. Occupation: Carpenter

Voice: Can't modulate volume

Attributes [hide]

Charles Lindsay, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)11 (+0) 8 (-1)11 (+0)
Skills Animal Handling +1, Deception +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs

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