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Advanced [show]


Tim Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his red hair up. His hazel eyes lackadaisically let the world flow into them.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the north, but his parents moved at a very young age to the south. His childhood dream was to be a Healer, but he was a colossal failure. He struck the Miller job and began his own company from there.

Motivation: To reunite with his old friends; and wants to open a new tavern

Ideals: Philantrophist. Bonds: Immigrant, Job, Adventurer. Occupation: Miller

Voice: Excited and jittery

Attributes [hide]

Tim Rutherford, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)15 (+2) 11 (+0)5 (-3)
Skills Animal Handling +2, Deception -1
Senses Passive Perception 10
Languages Common, Auran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Guy Bentley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy black suit. He is physically well-built. He has wavy red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is able to make almost anything out of random pieces of junk.

History: Born in the east to a Courier, Guy learned a great deal about his father's area of expertise. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and to be a engraver again

Ideals: Justice, Gifted. Flaws: Insane. Bonds: Attractive, Job, Debt. Occupation: Courier

Voice: Boston accent

Attributes [hide]

Guy Bentley, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)13 (+1) 10 (+0)14 (+2)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 34000 sp. 1 Minor magic item.


Social Check DCs


Trym Kitchur, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a perfectly clean shirt and pair of pants. His hair is always cut to a buzz. His brown eyes dart from person to person to random spaces in the air.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Trym was born with his mother's beautiful face. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He loathes his own lifestyle; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Sensitive, Antagonistic, Secretive, Depressed. Bonds: Attractive. Occupation: Locksmith

Voice: Speaks with lips pursed

Attributes [hide]

Trym Kitchur, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)7 (-2) 8 (-1)17 (+3)
Skills Insight +1, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1300 sp.


Social Check DCs


Hunter Gyula, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is cut jaggedly and amateurishly. His hazel eyes lackadaisically let the world flow into them.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born on a small isolated farm. He has chosen to use the inheritance that was left to him frivolously. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Nature, Adventurer. Occupation: Marshal

Voice: Hard of hearing, loud

Attributes [hide]

Hunter Gyula, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 14 (+2)11 (+0) 12 (+1)15 (+2)
Skills Arcana +2, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Rolf Snowdon, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He wears his chestnut hair up in a very large beehive style do. His eyes, though not visible through his cowl, are amber.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His mother raised him in a mountain cabin. Through the years after Rolf was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Rolf's father didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and to reunite with his absent father

Ideals: Joker. Flaws: Ugly, Shy, Antagonistic. Bonds: Nature. Occupation: Knight

Voice: Ums and uhs a lot

Attributes [hide]

Rolf Snowdon, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)16 (+3) 10 (+0)11 (+0)
Skills History +5, Perception +2
Senses Passive Perception 12
Languages Common, Undercommon, Celestial, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs

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