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NPC Generator

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Advanced [show]


Dean Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his spear. He has a small bristly mustache and wavy silver hair. His otherwise smooth face is marked with small tiny scars.

Personality: He has always had a great fascination with Human culture. He invites people to come help in his community garden.

History: Dean was born with his mother's beautiful face. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He used his abilities to travel the world and help people.

Motivation: A strong sense of loyalty to Human people.

Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive. Occupation: Seamstress

Voice: Rolls R's

Attributes [hide]

Dean Eastaughffe, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)15 (+2) 13 (+1)4 (-3)
Skills Intimidation -1, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Bertram Alston, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of swords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has moderate length golden hair. His violet eyes are passionate and lively.

Personality: He is overprotective of those who hire his services. He is obsessed with his god.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To protect his home; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted, Logical. Bonds: Attractive, Guardian, Religious. Occupation: Detective

Voice: High pitched, excited

Attributes [hide]

Bertram Alston, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)8 (-1) 13 (+1)17 (+3)
Skills Intimidation +5, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp.


Social Check DCs


Theodoric Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing colorful clothing, dressed as a Architect. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Gifted from a young age, Theodoric studied abroad. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and wants to have a good time and be beloved

Ideals: Athletic, Artistic, Optimist, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Architect

Voice: Switch between two voices

Attributes [hide]

Theodoric Brandon, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)8 (-1) 11 (+0)7 (-2)
Skills Animal Handling +2, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Aquamarine (300 gp). 1 Average lock. 1 Disguise kit. 1 Bullseye lantern.


Social Check DCs


Adam Churchill, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a robe, a symbol of magic around his neck, and a shortspear on his belt. He keeps his chestnut hair in a flapper bob. He wears large thick round spectacles.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is harsh and unforgiving.

History: Adam was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He's also a talented Stylist, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Scribe

Voice: Deep voice with rolling R's

Attributes [hide]

Adam Churchill, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)11 (+0) 11 (+0)11 (+0)
Skills Athletics +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Patrick Norton, Male Human [Permalink]

Personal [hide]

Description: A 5'11" western man, he wears a faded coat and loose pants complete with broad hat. His black hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born in a small plains village. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Shy. Bonds: Immigrant, Nature, Religious. Occupation: Marshal

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Patrick Norton, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 4 (-3)16 (+3) 9 (-1)13 (+1)
Skills Religion +5, Stealth +4
Senses Passive Perception 9
Languages Common, Terran, Giant, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp).


Social Check DCs

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