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Advanced [show]


Gerard Carlton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally well dressed albeit a few years behind the times. His blonde hair, when down, is lengthy. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He takes great joy in being the best Architect in town.

History: He was born in the north, but his parents moved at a very young age to the south. He helped his father out around the business and became quite the natural. He's also a talented Sailor, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Flaws: Depressed. Bonds: Attractive, Job, Immigrant, Slave. Occupation: Architect

Voice: Draws out vowels

Attributes [hide]

Gerard Carlton, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 9 (-1)8 (-1)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Fire opal pendant on a fine gold chain (800 gp). Gold dragon comb with red garnet eye (700 gp). Fire opal pendant on a fine gold chain (800 gp). 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Norman Spaulding, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears suspenders and green workpants. His shirt is violet, and he wears a heavy green leather apron most of the time. His hair is always cut to a buzz. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A deeply religious man he believes everything happens for a reason. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Sold as a small child to a wizard, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Bonds: Attractive, Religious, Criminal record, Mentor. Occupation: Scribe

Voice: Timid voice

Attributes [hide]

Norman Spaulding, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)18 (+4) 16 (+3)16 (+3)
Skills History +6, Religion +6
Senses Passive Perception 13
Languages Common, Druidic, Celestial, Sylvan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Odo Springfield, Male Human [Permalink]

Personal [hide]

Description: A 6'0" eastern man, he is wearing a long, black cloak. He has moderate length blonde hair. His eyes are green.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a small toy that he constantly fidgets with.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Brilliant and gifted he never wanted to apply himself. He got away from his former life and has fallen to alcoholism.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants nothing more than to rejoin the army

Ideals: Gifted, Impeccable. Flaws: Secretive, Addict. Bonds: Military. Occupation: Knight

Voice: Spanish accent

Attributes [hide]

Odo Springfield, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 14 (+2)14 (+2) 13 (+1)17 (+3)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Terran, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Chain shirt. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Clerebold Nibley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He likes to wear darkened spectacles and heavy clothing, no matter the weather, and his gloved hand is found clutching a hammer. He has done his best to style his white hair to look like a famous performer. He is baby faced.

Personality: His tongue was cut out and he uses sign language. He enjoys reading and quiet.

History: Sold as a small child to a slaver, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He has drifted from career to career and currently works as a Mayor.

Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Disease, Fearful. Bonds: Mentor, Job. Occupation: Mayor

Voice: Uses lots of figures of speech

Attributes [hide]

Clerebold Nibley, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)16 (+3) 8 (-1)14 (+2)
Skills Religion +5, Stealth +4
Senses Passive Perception 9
Languages Common, Gnoll, Sylvan, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Randal Kirby, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears loose pants and a collared shirt complete with sweater beneath his coat. His tied-back hair is black. His eyes are amber and beady.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He served in the navy to pay for his family's outstanding loans. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Herbalist.

Motivation: To be a Healer again.

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Military, Job. Occupation: Herbalist

Voice: Jittery and nervous

Attributes [hide]

Randal Kirby, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)16 (+3) 14 (+2)8 (-1)
Skills Performance +1, Religion +5
Senses Passive Perception 12
Languages Common, Draconic, Ignan, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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