Theobald Camden, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is wearing a long, brown, dusty cloak. His blonde hair is cut short with large spiked bangs in the front. He has gleaming, smiling brown eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Flaws: Cynical, Secretive. Bonds: Adventurer, Slave. Occupation: Mortician
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Heward Walpole, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He sports brown clothing, slightly heavier than average wear. He has a hunchback. His hair is greying and his face has many wrinkles. He has a tattooed face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a poor family in the city he treasured whatever gifts he got. As a young adult he joined a group advocating for an improvement in Human conditions. Due to his spouse's obsession with being a Slave Trader they were divorced and he won custody of their son. He worked as a Assassin, and he later adopted a second son.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Impeccable. Flaws: Ugly, Racist. Bonds: Family, Poor. Occupation: Assassin
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 4 (-3) | 8 (-1) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Terran, Goblin
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
Possessions: 300 gp.
Henry Clare, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is generally shirtless and showing off his tattooed chest. He has a very tight haircut. His gray eyes lackadaisically let the world flow into them.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His job bores him to no end. He has decided to make it more interesting.
History: Henry lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Henry took refuge in the old dungeon and found the beat up glaive and armor he uses now. He has since lost track of the people in his past.
Motivation: He is a bit of a kleptomaniac; and find a way to reverse the transformation of his sister
Ideals: Athletic. Bonds: Job, Adventurer, Criminal record, Family, Nature. Occupation: Weaver
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. Onyx (20 gp). 1 Half-Plate. 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.
Gomory Rylan, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a robe, a symbol of magic around his neck, and a sai on his belt. His blonde hair is unkempt and raggedy. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Gomory and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting. Flaws: Ugly, Addict, Antagonistic. Bonds: Poor. Occupation: Mason
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 12 (+1) | 16 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 400 gp.
Drogo Tatum, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He typically wears grey cloth garments or leather armor. His hair is black and curly. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A deeply religious man he believes everything happens for a reason. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: When he was but 3 years old his parents immigrated from the south. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: He is compelled to act according to his religious beliefs; and he desires power and/or immortality
Flaws: Addict. Bonds: Religious, Attractive, Immigrant, Adventurer. Occupation: Banker
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Goblin
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!