Justin Badger, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male sports white clothing, slightly heavier than average wear. He is tall, broad shouldered and powerfully built. His brown hair is long and unkept. He has several tiny sapphire earrings on each ear.
Personality: He speaks before he thinks and is too direct. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and he is greedy
Ideals: Joker. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Rich. Occupation: Soapmaker
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Peter Rodney, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He is well dressed, constantly wearing a pastel suit, brown shirt, and tan tie. His chestnut hair has been sun bleached extensively. This hazel eyed northerner is not easily forgotten.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to raise his children well; and he is currently in port desperately looking for someone to get him out
Ideals: Artistic. Flaws: Sensitive. Bonds: Family, Slave, Poor. Occupation: Tanner
Voice: Jittery and nervous
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 8 (-1) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Aquan
Attacks Melee -2 / 1d8-4, Ranged +1 / 1d8-1, Grapple -1
Possessions: 1600 sp.
Odo Addington, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a red cloak and cross-gartered pastel stockings. His hair is greying and his face has many wrinkles. His eyes are green and catlike.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He got into the Performer business at a young age. When Odo reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Performer soon after.
Motivation: To protect his home; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Shy. Bonds: Job, Military, Guardian. Occupation: Performer
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Blue quartz (12 gp).
Percival Kent, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He is portly but not overly obese. He is bald on top and has large chestnut tufts of hair around his ears. His thin eyebrows rest above his beady hazel eyes.
Personality: A deeply religious man he believes everything happens for a reason. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Percival took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Religious. Occupation: Soapmaker
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 16 (+3) | 13 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
Possessions: 300 gp.
Guy Everleigh, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears rags and sports a simple walking cane. He keeps his black hair in a pixie cut. He wears an eyepatch.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also is a firm believer in the manly ideal.
History: Sold as a small child to a wizard, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Assassin, but he was a colossal failure. He then took over the family business and is one of the better Spy for hire.
Motivation: Sabotage a competitor.
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Mentor, Job. Occupation: Spy
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 20 pp.
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