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NPC Generator

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Advanced [show]


Diggory Badger, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the recently deceased. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Masseuse business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Masseuse. He has worked as a Masseuse like his mother before him.

Motivation: He is unsatisfied with his job; and to be a servant again

Ideals: Gifted, Opinionated. Flaws: Ugly, Insomniac. Bonds: Job, Immigrant. Occupation: Masseuse

Voice: Raspy

Attributes [hide]

Diggory Badger, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)10 (+0) 15 (+2)12 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Frederick Halsey, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is renowned for his bright blue suits and hats. His hair is always cut to a buzz. His skin is flawless and his violet eyes scan people very quickly.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 12 years.

Motivation: To get a good night's sleep; and he has comitted a past crime that haunts him to this day

Ideals: Gifted, Artistic. Flaws: Insomniac. Bonds: Attractive, Criminal record, Job. Occupation: Mercenary

Voice: Uses sign language

Attributes [hide]

Frederick Halsey, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)13 (+1) 14 (+2)10 (+0)
Skills Arcana +3, Insight +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Conrad Bradshaw, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears brown leather gloves, a brown jacket, and tight pants. His silver hair is drawn into a tight pony tail with a cross scrunchie. His fierce green eyes like to dwell on things.

Personality: He never swears and excessively uses polite adverbs when speaking. He always tries to repair and not replace. It was this mentality that drove him into the Sage business.

History: Conrad was born in the west. At a young age he loved to build and create. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: He wants revenge against orcs; and to reunite with his absent father

Ideals: Optimist, Persistence. Bonds: Family, Enemies. Occupation: Sage

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Conrad Bradshaw, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)13 (+1) 5 (-3)8 (-1)
Skills Investigation +3, Nature +3
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Ernest Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. He has dyed his greying black hair a little too much giving a sharp black color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A deeply religious man he believes everything happens for a reason. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Bonds: Religious, Has a crush, Adventurer, Immigrant, Slave. Occupation: Animal Trainer

Voice: Raspy

Attributes [hide]

Ernest Staurheim, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)11 (+0) 7 (-2)18 (+4)
Skills Acrobatics +4, Animal Handling +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Geoffrey Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow armored body suit, with a simple brown line shooting up and back down, and carries longswords. His black hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Abrasive and pushy, he has a hard time making friends. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Geoffrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Geoffrey's father didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and wants to raise his children well

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Beggar

Voice: Timid voice

Attributes [hide]

Geoffrey Garrick, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 7 (-2)9 (-1) 14 (+2)14 (+2)
Skills History +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 1600 sp. 1 Tanglefoot bags. 1 Tanglefoot bags. 2 Antitoxin.


Social Check DCs

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