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Advanced [show]


Reynard Webley, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is bristling with hidden weapons, mostly maces and sickles. His silver hair is long and unkept. His ears are large.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He believes the world needs to unite to get rid of brigands once and for all.

History: Reynard hails from a village terrorized by brigands. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Reynard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Reynard. He now spends his time doing works of charity.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Enemies. Occupation: Fletcher

Voice: Loud with bravado

Attributes [hide]

Reynard Webley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)9 (-1) 8 (-1)6 (-2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Chad Windsor, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Fisher. His long blonde hair is drawn into a two foot long braid. His eyes are a pleasant violet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is an amazing painter.

History: Born to a pair of adventurers, Chad grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hasn't been sleeping well lately.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Antagonistic, Insomniac. Bonds: Job, Adventurer. Occupation: Fisher

Voice: Relaxed voice

Attributes [hide]

Chad Windsor, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills Athletics +3, Nature +4
Senses Passive Perception 11
Languages Common, Draconic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 20000 cp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp).


Social Check DCs


Heward Allerton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears a sleeveless long coat of deep yellow leather and dull brown iron scale mail. With a patchy silver beard and wild silver hair. His half smiles and green eyes are beguiling and draw you in.

Personality: A deeply religious man he believes everything happens for a reason. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: A powerful necromancer made him what he is. His arcane abilities were realized during a raid on his village. He has since lost track of the people in his past.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted. Bonds: Attractive, Religious, Family, Mentor. Occupation: Bounty Hunter

Voice: Smooth and feminine

Attributes [hide]

Heward Allerton, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)13 (+1) 8 (-1)13 (+1)
Skills Deception +3, Medicine +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Half-Plate.


Social Check DCs


Nicholas Branson, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and he perpetually has his scythe ready. His auburn hair is heavily combed to the left. His brown eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Sold as a small child to a slaver, Nicholas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Mentor, Rich. Occupation: Sculptor

Voice: Spits words with contempt

Attributes [hide]

Nicholas Branson, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Guy Garrick, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many pastel ritualistic tattoos. He wears tight fighting clothing, which leaves very little to the imagination. His black hair is lengthy and is close to two feet long. His face is scarred and worn.

Personality: Overbrimming with self-confidence, Guy isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Guy is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in a small village he learned the ways of the warrior from his mother. His martial abilities were realized during a raid on his village. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers.

Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Navigator

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Guy Garrick, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)15 (+2) 14 (+2)11 (+0)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 20000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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