Geoffrey Webley, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a robe, a symbol of luck around his neck, and a pickaxe on his belt. His skin is also unnaturally pale. His golden hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.
Personality: Geoffrey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: The child of southern immigrants he idolized his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Courier
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Auran, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 cp. Malachite (12 gp). Star rose quartz (80 gp). Amethyst (110 gp). 1 Smokesticks. 3 Acid flasks. 3 Tanglefoot bags.
Alex Mitchell, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he has the majority of his body covered in plate. His long chestnut hair reaches down to his waist. His fierce green eyes like to dwell on things.
Personality: He dislikes all the random violence that takes place in the east. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was always a brilliant, if unscrupulous mind. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Engraver soon after.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Pacifist, Logical. Flaws: Insane. Bonds: Job. Occupation: Engraver
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 7 (-2) | 12 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Hubert Hastings, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and does not wear sleeves and tends to eschew shirts when he can avoid it. His head has been shaved. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He can speak with the recently deceased. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a pair of adventurers, Hubert grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: Find a way to reverse the transformation of his sister; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Crown-heir
Voice: Italian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1400 sp. 1 Climber’s kit. 1 Masterwork Artisan’s tools. 1 Masterwork manacles.
Thomas Colton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing colorful clothing, dressed as a Actor. His long black hair is drawn into a two foot long braid. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is content; and to end his boredom
Flaws: Shy, Antagonistic, Disease, Mundane. Bonds: Nature. Occupation: Actor
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp.
Alexandre Nibley, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a red vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His feathered hat is riddled with cuts and holes. His ears are large.
Personality: Alexandre hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a Crown-heir, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and to unite with his brother
Ideals: Artistic, Joker. Flaws: Ugly. Bonds: Poor. Occupation: Engraver
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Draconic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2800 sp. 1 Everburning torch. 2 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!