Gerald Blakely, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a flattop hair cut. His eyes are gray.
Personality: He is mildly Human supremacist, though he does not identify as such. He is lazy and tries to find solutions quickly.
History: He got into the Cartwright business at a young age. A gifted student he started as a Apothecary, but he got bored and became a Cartwright. He became a Cartwright soon after.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Athletic. Flaws: Racist, Lazy. Bonds: Job. Occupation: Cartwright
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. Eye agate (11 gp).
Hunter Lester, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man has a large yellow mantle and cape that has been intricately interwoven into his black robe. His silver hair is heavily combed to the left. His amber eyes are passionate and lively.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Hunter was born with his father's beautiful face. Over the years he perfected his riding and shooting skills. Recently the stress of being a Gardener has made it difficult for him to sleep.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption
Flaws: Insomniac. Bonds: Attractive, Job, Nature, Criminal record. Occupation: Gardener
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 7 (-2) | 15 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 400 gp.
Frederick Halsey, Male Human [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with pastel pants. He carries a battered crossbow and tarnished pickaxe as well. His white hair is knotted and matted. His eyes are likewise blue.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not trust anyone and sleeps with one eye open.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: A strong sense of loyalty to Human people; and to end his boredom
Ideals: Fighting, Passionate. Flaws: Insomniac, Mundane, Racist. Occupation: Dyer
Voice: German accent
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Auran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 20000 cp. Citrine (60 gp). Red spinel (90 gp). Violet garnet (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
John Marlowe, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is wearing a perfectly clean shirt and pair of pants. He is tall, broad shouldered and powerfully built. His blonde hair is smooth and relatively long. His violet eyes dart from person to person.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He plays an instrument quite well.
History: John lived on a farm with his mother, near the main road leading to a nearby town. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to have a good time and be beloved; and his spouse's relatives view him with great suspicion
Ideals: Artistic, Entrepeneur, Optimist. Flaws: Shy. Bonds: Attractive, Family. Occupation: Jeweler
Voice: French accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 8 (-1) | 11 (+0) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 12000 cp.
Trey Trowbridge, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He likes to wear ponchos typically of a light blue in addition to tight pants. He is an epitome of beauty. He wears a colorful flower in his auburn hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the south to a Junk Dealer, Trey learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He'd like to take his coworkers down a peg; and a rival would like him out of the picture
Ideals: Professionalism. Flaws: Depressed. Bonds: Attractive, Job, Nature, Criminal record. Occupation: Junk Dealer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Ignan, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 14000 sp. 1 Minor magic item.
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