Lewis Wentworth, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a lot of dark rich colors, with gold accents, he is not a threatening figure. His white hair is still thick. His eyes are gray and he is always smoking a pipe.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born at the edge of vast island. He helped his mother out around the business and became quite the natural. He's also a talented Tailor, but doesn't like to broadcast it.
Motivation: He is wracked by social anxiety; and wants to open a new tavern
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Nature, Job. Occupation: Crown-heir
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 8 (-1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 800 sp. 1 Disguise kit.
Heward Home, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his red hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Heward was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.
Motivation: Nothing but the best is good enough for him; and he is not mentally stable, and does not behave rationally
Ideals: Impeccable, Philantrophist. Flaws: Insane. Bonds: Attractive. Occupation: Navigator
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 8 (-1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
Heward Palomarez, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tight fitting white shirt and pants. His hair, while still mostly auburn, has prominent grey streaks. His fierce gray eyes like to dwell on things.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in the west, but his parents moved at a very young age to the south. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: Wants a kiss; and he's in love
Ideals: Justice, Logical. Bonds: Immigrant, Rich, Has a crush. Occupation: Seamstress
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: 200 gp. 1 Masterwork Musical instrument. 1 Backpack.
Wymar Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: The child of a Assassin, who enjoyed hunting, Wymar was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Rich, Mentor, Nature. Occupation: Hunter
Voice: Italian accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 900 sp.
Lewis Whitby, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear brown pants and tee shirts. He wears a feathered hat to cover his moderate length golden hair. He has brown eyes and a brown hat with a white feather.
Personality: Prone to second guessing himself, he comes off as nervous. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Lewis took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his poetry dream.
Motivation: To reunite with his absent mother; and doesn't want to be a marshal and was forced into it by his family
Ideals: Gifted, Artistic. Flaws: Shy, Secretive. Bonds: Family. Occupation: Marshal
Voice: Australian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 16 (+3) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Draconic, Dwarven, Goblin
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 11000 sp. 1 Masterwork Thieves’ tools.
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