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NPC Generator

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Advanced [show]


John Ryland, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fitting clothing which further accentuates his frame. His hair is short and auburn. His brown eyes dart from person to person to random spaces in the air.

Personality: He has a massive crush on the younger sibling of the Baker who has hired him part-time. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: He has a crush on the local Soapmaker.

Bonds: Attractive, Has a crush, Slave, Immigrant, Job. Occupation: Baker

Voice: Hard of hearing, loud

Attributes [hide]

John Ryland, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 4 (-3)10 (+0) 15 (+2)12 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Hunter Dumph, Male Human [Permalink]

Personal [hide]

Description: This man wears a tight fitting violet shirt and pants. He is muscular with a powerful set of arms. He sports a long silver beard, and similarly colored long hair. His eyes are hazel and he is always smoking a pipe.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Hunter never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He feels threatened by others; and his religion dominates his actions

Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Religious, In love. Occupation: Junk Dealer

Voice: Irish accent

Attributes [hide]

Hunter Dumph, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)11 (+0) 11 (+0)10 (+0)
Skills Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Black pearl (200 gp). Aquamarine (200 gp).


Social Check DCs


Peter Kimberley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear brown tank tops with green pants. He has a very tight haircut. His eyes are likewise brown.

Personality: He is calm most of the time but flees social interaction. He is used to getting what he wants. In part because he is a meticulous planner.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has built up a small fortune and can afford his own way.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Professionalism. Flaws: Shy, Fearful. Bonds: Immigrant, Rich. Occupation: Shepherd

Voice: Puts emphasis on the wrong words

Attributes [hide]

Peter Kimberley, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)15 (+2) 10 (+0)14 (+2)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Silk rope.


Social Check DCs


Charles Hadley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a worn and beaten armor. His hair is long and blonde with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. He has violet eyes and a black hat with a white feather.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He receives visions of the future at random moments

History: Charles lived on a farm with his father, near the main road leading to a nearby town. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying sister.

Motivation: To reunite with his absent father.

Ideals: Gifted, Fighting. Bonds: Attractive, Family. Occupation: Body Guard

Voice: Jittery and nervous

Attributes [hide]

Charles Hadley, Male Human Fighter 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)16 (+3) 14 (+2)9 (-1)
Skills Acrobatics +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Draconic, Undercommon, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +2

Possessions: 600 gp. A silver and pearl hairclip (20 gp).


Social Check DCs


Trym Staurheim, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his silver hair up in a very large beehive style do. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He dislikes all the random violence that takes place in the north. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Trym hails from a village terrorized by goblins. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by goblins. Trym was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: A deep hatred of goblins.

Ideals: Pacifist, Justice. Bonds: Poor, Attractive, Enemies. Occupation: Unemployed

Voice: Pronounces difficult words wrong

Attributes [hide]

Trym Staurheim, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)14 (+2) 14 (+2)15 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp.


Social Check DCs

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